[Author]
Author = Coffee Man
[Description]
Description = Speak up, you dumb motherfucker! Where are all the funds that you stole from all those previous stickups?! Humane Labs, Union Depository, Fleeca Bank, those ring a bell?! Tell me where you stashed them... Tchk, this is pointless, he's not talking. Let's do a small break and we'll try a more violent approach, you're gonna tell us, one way or another...
[Objectives]
Objectivescount = 27

Objectives[0]Type = Player_Start
Objectives[0]Culture = .
Objectives[0]positionX = 458.4063
Objectives[0]positionY = -1001.678
Objectives[0]positionZ = 24.91486
Objectives[0]Heading = 265
Objectives[0]model = player_zero
Objectives[0]variation = Custom
Objectives[0]SetWeather = ExtraSunny
Objectives[0]SetTime = 8
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 2
Objectives[0]VehiclePopulation = 2
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = True
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 4
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 4
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 30
Objectives[0]COMPONENT_TORSO_TEXTURE = 1
Objectives[0]COMPONENT_LEGS_DRAWABLE = 20
Objectives[0]COMPONENT_LEGS_TEXTURE = 1
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 1
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = 1
Objectives[0]PROP_HATS_TEXTURE = 0
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 0
Objectives[0]mission_ActorsCount = 1
Objectives[0]mission_Actors[0]Survive_Number = 0
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 0
Objectives[0]mission_Actors[0]positionX = 458.3905
Objectives[0]mission_Actors[0]positionY = -998.0012
Objectives[0]mission_Actors[0]positionZ = 24.16932
Objectives[0]mission_Actors[0]Heading = 270
Objectives[0]mission_Actors[0]String_Name = a_c_hen
Objectives[0]mission_Actors[0]Relationship_Group = Neutral
Objectives[0]mission_Actors[0]AddBlip = False
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = True
Objectives[0]mission_Actors[0]SetHealth = 2000
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = False
Objectives[0]mission_Actors[0]AlwaysFight = False
Objectives[0]mission_Actors[0]Seeing_Range = 30
Objectives[0]mission_Actors[0]Hearing_Range = 30
Objectives[0]mission_Actors[0]CombatMovement = Offensive
Objectives[0]mission_Actors[0]weapon = 955837630
Objectives[0]mission_Actors[0]Variation = Default
Objectives[0]mission_Actors[0]Task = 0
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = NONE
Objectives[0]mission_Vehicles = 0
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 4
Objectives[0]mission_Props[0]Model = prop_contr_03b_ld
Objectives[0]mission_Props[0]PlaceOnGround = False
Objectives[0]mission_Props[0]FreesePosition = True
Objectives[0]mission_Props[0]positionX = 431.1635
Objectives[0]mission_Props[0]positionY = -983.4615
Objectives[0]mission_Props[0]positionZ = 29.70918
Objectives[0]mission_Props[0]rotationX = 0
Objectives[0]mission_Props[0]rotationY = 0
Objectives[0]mission_Props[0]rotationZ = -92.5
Objectives[0]mission_Props[1]Model = prop_contr_03b_ld
Objectives[0]mission_Props[1]PlaceOnGround = False
Objectives[0]mission_Props[1]FreesePosition = True
Objectives[0]mission_Props[1]positionX = 431.2912
Objectives[0]mission_Props[1]positionY = -980.8465
Objectives[0]mission_Props[1]positionZ = 29.70914
Objectives[0]mission_Props[1]rotationX = 0
Objectives[0]mission_Props[1]rotationY = 0
Objectives[0]mission_Props[1]rotationZ = -92.5
Objectives[0]mission_Props[2]Model = prop_contr_03b_ld
Objectives[0]mission_Props[2]PlaceOnGround = False
Objectives[0]mission_Props[2]FreesePosition = True
Objectives[0]mission_Props[2]positionX = 431.2159
Objectives[0]mission_Props[2]positionY = -979.806
Objectives[0]mission_Props[2]positionZ = 29.70913
Objectives[0]mission_Props[2]rotationX = 0
Objectives[0]mission_Props[2]rotationY = 0
Objectives[0]mission_Props[2]rotationZ = -92.5
Objectives[0]mission_Props[3]Model = prop_boxpile_07a
Objectives[0]mission_Props[3]PlaceOnGround = False
Objectives[0]mission_Props[3]FreesePosition = True
Objectives[0]mission_Props[3]positionX = 464.0432
Objectives[0]mission_Props[3]positionY = -1005.427
Objectives[0]mission_Props[3]positionZ = 23.91614
Objectives[0]mission_Props[3]rotationX = 0
Objectives[0]mission_Props[3]rotationY = 0
Objectives[0]mission_Props[3]rotationZ = -90
Objectives[0]mission_Pickup_Props_Count = 14
Objectives[0]mission_Pickup_Props[0]Model = PICKUP_MONEY_VARIABLE
Objectives[0]mission_Pickup_Props[0]Value = 69
Objectives[0]mission_Pickup_Props[0]positionX = 459.5372
Objectives[0]mission_Pickup_Props[0]positionY = -998.334
Objectives[0]mission_Pickup_Props[0]positionZ = 24.41486
Objectives[0]mission_Pickup_Props[0]rotationX = 0
Objectives[0]mission_Pickup_Props[0]rotationY = 0
Objectives[0]mission_Pickup_Props[0]rotationZ = -145.0001
Objectives[0]mission_Pickup_Props[1]Model = PICKUP_AMMO_PISTOL
Objectives[0]mission_Pickup_Props[1]Value = 100
Objectives[0]mission_Pickup_Props[1]positionX = 437.9684
Objectives[0]mission_Pickup_Props[1]positionY = -991.4053
Objectives[0]mission_Pickup_Props[1]positionZ = 30.18959
Objectives[0]mission_Pickup_Props[1]rotationX = 0
Objectives[0]mission_Pickup_Props[1]rotationY = 0
Objectives[0]mission_Pickup_Props[1]rotationZ = -134.9999
Objectives[0]mission_Pickup_Props[2]Model = PICKUP_MONEY_MED_BAG
Objectives[0]mission_Pickup_Props[2]Value = 15000
Objectives[0]mission_Pickup_Props[2]positionX = 439.1374
Objectives[0]mission_Pickup_Props[2]positionY = -990.8737
Objectives[0]mission_Pickup_Props[2]positionZ = 30.18959
Objectives[0]mission_Pickup_Props[2]rotationX = 0
Objectives[0]mission_Pickup_Props[2]rotationY = 0
Objectives[0]mission_Pickup_Props[2]rotationZ = 44.99998
Objectives[0]mission_Pickup_Props[3]Model = PICKUP_WEAPON_BULLPUPRIFLE
Objectives[0]mission_Pickup_Props[3]Value = 300
Objectives[0]mission_Pickup_Props[3]positionX = 450.3925
Objectives[0]mission_Pickup_Props[3]positionY = -975.111
Objectives[0]mission_Pickup_Props[3]positionZ = 30.18959
Objectives[0]mission_Pickup_Props[3]rotationX = 0
Objectives[0]mission_Pickup_Props[3]rotationY = 0
Objectives[0]mission_Pickup_Props[3]rotationZ = 110.0001
Objectives[0]mission_Pickup_Props[4]Model = PICKUP_WEAPON_RPG
Objectives[0]mission_Pickup_Props[4]Value = 5
Objectives[0]mission_Pickup_Props[4]positionX = 451.8651
Objectives[0]mission_Pickup_Props[4]positionY = -980.0551
Objectives[0]mission_Pickup_Props[4]positionZ = 30.18959
Objectives[0]mission_Pickup_Props[4]rotationX = 0
Objectives[0]mission_Pickup_Props[4]rotationY = 0
Objectives[0]mission_Pickup_Props[4]rotationZ = 54.9999
Objectives[0]mission_Pickup_Props[5]Model = PICKUP_WEAPON_PUMPSHOTGUN
Objectives[0]mission_Pickup_Props[5]Value = 72
Objectives[0]mission_Pickup_Props[5]positionX = 457.5237
Objectives[0]mission_Pickup_Props[5]positionY = -992.5665
Objectives[0]mission_Pickup_Props[5]positionZ = 30.18959
Objectives[0]mission_Pickup_Props[5]rotationX = 0
Objectives[0]mission_Pickup_Props[5]rotationY = 0
Objectives[0]mission_Pickup_Props[5]rotationZ = 130.0002
Objectives[0]mission_Pickup_Props[6]Model = PICKUP_WEAPON_GRENADE
Objectives[0]mission_Pickup_Props[6]Value = 5
Objectives[0]mission_Pickup_Props[6]positionX = 457.4201
Objectives[0]mission_Pickup_Props[6]positionY = -989.559
Objectives[0]mission_Pickup_Props[6]positionZ = 30.18959
Objectives[0]mission_Pickup_Props[6]rotationX = 0
Objectives[0]mission_Pickup_Props[6]rotationY = 0
Objectives[0]mission_Pickup_Props[6]rotationZ = 130.0002
Objectives[0]mission_Pickup_Props[7]Model = PICKUP_HEALTH_STANDARD
Objectives[0]mission_Pickup_Props[7]Value = 300
Objectives[0]mission_Pickup_Props[7]positionX = -917.5051
Objectives[0]mission_Pickup_Props[7]positionY = -373.705
Objectives[0]mission_Pickup_Props[7]positionZ = 84.98512
Objectives[0]mission_Pickup_Props[7]rotationX = 0
Objectives[0]mission_Pickup_Props[7]rotationY = 0
Objectives[0]mission_Pickup_Props[7]rotationZ = 175
Objectives[0]mission_Pickup_Props[8]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[8]Value = 300
Objectives[0]mission_Pickup_Props[8]positionX = -910.8166
Objectives[0]mission_Pickup_Props[8]positionY = -369.1133
Objectives[0]mission_Pickup_Props[8]positionZ = 83.57787
Objectives[0]mission_Pickup_Props[8]rotationX = 0
Objectives[0]mission_Pickup_Props[8]rotationY = 0
Objectives[0]mission_Pickup_Props[8]rotationZ = -109.9999
Objectives[0]mission_Pickup_Props[9]Model = PICKUP_WEAPON_SPECIALCARBINE
Objectives[0]mission_Pickup_Props[9]Value = 300
Objectives[0]mission_Pickup_Props[9]positionX = -910.4865
Objectives[0]mission_Pickup_Props[9]positionY = -369.9725
Objectives[0]mission_Pickup_Props[9]positionZ = 83.57787
Objectives[0]mission_Pickup_Props[9]rotationX = 0
Objectives[0]mission_Pickup_Props[9]rotationY = 0
Objectives[0]mission_Pickup_Props[9]rotationZ = 175
Objectives[0]mission_Pickup_Props[10]Model = PICKUP_WEAPON_GRENADELAUNCHER
Objectives[0]mission_Pickup_Props[10]Value = 10
Objectives[0]mission_Pickup_Props[10]positionX = -906.7883
Objectives[0]mission_Pickup_Props[10]positionY = -381.2332
Objectives[0]mission_Pickup_Props[10]positionZ = 78.77322
Objectives[0]mission_Pickup_Props[10]rotationX = 0
Objectives[0]mission_Pickup_Props[10]rotationY = 0
Objectives[0]mission_Pickup_Props[10]rotationZ = 175
Objectives[0]mission_Pickup_Props[11]Model = PICKUP_WEAPON_RAILGUN
Objectives[0]mission_Pickup_Props[11]Value = 3
Objectives[0]mission_Pickup_Props[11]positionX = -911.3311
Objectives[0]mission_Pickup_Props[11]positionY = -374.8431
Objectives[0]mission_Pickup_Props[11]positionZ = 78.78709
Objectives[0]mission_Pickup_Props[11]rotationX = 0
Objectives[0]mission_Pickup_Props[11]rotationY = 0
Objectives[0]mission_Pickup_Props[11]rotationZ = 175
Objectives[0]mission_Pickup_Props[12]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[12]Value = 300
Objectives[0]mission_Pickup_Props[12]positionX = 453.2621
Objectives[0]mission_Pickup_Props[12]positionY = -983.119
Objectives[0]mission_Pickup_Props[12]positionZ = 43.19166
Objectives[0]mission_Pickup_Props[12]rotationX = 0
Objectives[0]mission_Pickup_Props[12]rotationY = 0
Objectives[0]mission_Pickup_Props[12]rotationZ = 125
Objectives[0]mission_Pickup_Props[13]Model = PICKUP_HEALTH_STANDARD
Objectives[0]mission_Pickup_Props[13]Value = 300
Objectives[0]mission_Pickup_Props[13]positionX = 453.1225
Objectives[0]mission_Pickup_Props[13]positionY = -980.1525
Objectives[0]mission_Pickup_Props[13]positionZ = 43.19186
Objectives[0]mission_Pickup_Props[13]rotationX = 0
Objectives[0]mission_Pickup_Props[13]rotationY = 0
Objectives[0]mission_Pickup_Props[13]rotationZ = 70.00002
Objectives[0]ObjectiveMessages = 2
Objectives[0]ObjectiveMessages[0]positionX = 463.5018
Objectives[0]ObjectiveMessages[0]positionY = -999.5162
Objectives[0]ObjectiveMessages[0]positionZ = 23.91486
Objectives[0]ObjectiveMessages[0]Message = We're gonna try interrogating him again later, did you lock the cell door?
Objectives[0]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[0]ObjectiveMessages[0]Sender = Enemy Agent
Objectives[0]ObjectiveMessages[0]Subject = 
Objectives[0]ObjectiveMessages[0]MessageColor = White
Objectives[0]ObjectiveMessages[0]PlayFromStart = False
Objectives[0]ObjectiveMessages[0]Delay = True
Objectives[0]ObjectiveMessages[0]DelayTime = 1
Objectives[0]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[0]TypeSubtitle = False
Objectives[0]ObjectiveMessages[0]TypeTextMesage = True
Objectives[0]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[0]ObjectiveMessages[1]positionX = 463.8379
Objectives[0]ObjectiveMessages[1]positionY = -996.2899
Objectives[0]ObjectiveMessages[1]positionZ = 23.91486
Objectives[0]ObjectiveMessages[1]Message = I errr... Y-yeah I did. Don't worry, he ain't g-going anywhere!
Objectives[0]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[0]ObjectiveMessages[1]Sender = Enemy Agent
Objectives[0]ObjectiveMessages[1]Subject = 
Objectives[0]ObjectiveMessages[1]MessageColor = White
Objectives[0]ObjectiveMessages[1]PlayFromStart = False
Objectives[0]ObjectiveMessages[1]Delay = True
Objectives[0]ObjectiveMessages[1]DelayTime = 6
Objectives[0]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[1]TypeSubtitle = False
Objectives[0]ObjectiveMessages[1]TypeTextMesage = True
Objectives[0]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[1]Type = Mission_Settings_Objective
Objectives[1]positionX = -830.8681
Objectives[1]positionY = 162.56
Objectives[1]positionZ = 67.94064
Objectives[1]MissionSettings_TimesOfDay = Current
Objectives[1]MissionSettings_Weather = Current
Objectives[1]MissionSettings_WantedLevel = Current
Objectives[1]MissionSettings_SetWantedLevelNow = Current
Objectives[1]MissionSettings_StartNightvision = False
Objectives[1]MissionSettings_StopNightvision = False
Objectives[1]MissionSettings_StartSeethrough = False
Objectives[1]MissionSettings_StopSeethrough = False
Objectives[1]MissionSettings_StartMusic = True
Objectives[1]MissionSettings_StopMusic = False
Objectives[1]MissionSettings_Music = MP_MC_CMH_SUB_PREP_START
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Type = Mission_Settings_Objective
Objectives[2]positionX = -832.094
Objectives[2]positionY = 168.4135
Objectives[2]positionZ = 68.59893
Objectives[2]MissionSettings_TimesOfDay = Current
Objectives[2]MissionSettings_Weather = Current
Objectives[2]MissionSettings_WantedLevel = Current
Objectives[2]MissionSettings_SetWantedLevelNow = Current
Objectives[2]MissionSettings_StartNightvision = False
Objectives[2]MissionSettings_StopNightvision = False
Objectives[2]MissionSettings_StartSeethrough = False
Objectives[2]MissionSettings_StopSeethrough = False
Objectives[2]MissionSettings_StartMusic = True
Objectives[2]MissionSettings_StopMusic = False
Objectives[2]MissionSettings_Music = MP_MC_CMH_SUSPENSE
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Text = 
Objectives[3]Type = Timeout_Objective
Objectives[3]positionX = 463.673
Objectives[3]positionY = -991.4233
Objectives[3]positionZ = 23.91486
Objectives[3]Timeout_Min = 0
Objectives[3]Timeout_Sec = 4
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Text = Escape the Cells Area.
Objectives[4]Text2 = 
Objectives[4]Text3 = 
Objectives[4]Failed_Text = 
Objectives[4]Type = Checkpoint
Objectives[4]Checkpoint_Type = 45
Objectives[4]Reserved = 1
Objectives[4]ColorR = 255
Objectives[4]ColorG = 255
Objectives[4]ColorB = 0
Objectives[4]ColorA = 255
Objectives[4]IconColorR = 255
Objectives[4]IconColorG = 255
Objectives[4]IconColorB = 255
Objectives[4]IconColorA = 0
Objectives[4]positionX = 464.2139
Objectives[4]positionY = -988.2744
Objectives[4]positionZ = 23.91486
Objectives[4]Heading = 0
Objectives[4]Diameter = 1
Objectives[4]minimum_hight = 1
Objectives[4]maximum_hight = 10
Objectives[4]TriggerDistance = 2
Objectives[4]PlaySound = True
Objectives[4]LoseWanted = False
Objectives[4]Stop_Vehicle = False
Objectives[4]DeliverVehicleOnly = False
Objectives[4]DeliverTrailor = False
Objectives[4]DeliverTowTruck = False
Objectives[4]DeliverVehicleCargobob = False
Objectives[4]DeliverPropCargobob = False
Objectives[4]mission_ActorsCount = 3
Objectives[4]mission_Actors[0]Survive_Number = 0
Objectives[4]mission_Actors[0]Failed_Text = 
Objectives[4]mission_Actors[0]Remove_After = 0
Objectives[4]mission_Actors[0]positionX = 450.2061
Objectives[4]mission_Actors[0]positionY = -987.3656
Objectives[4]mission_Actors[0]positionZ = 26.67415
Objectives[4]mission_Actors[0]Heading = 155.3672
Objectives[4]mission_Actors[0]String_Name = mp_f_freemode_01
Objectives[4]mission_Actors[0]Relationship_Group = Enemy1
Objectives[4]mission_Actors[0]AddBlip = True
Objectives[4]mission_Actors[0]ShowCone = False
Objectives[4]mission_Actors[0]Invincible = False
Objectives[4]mission_Actors[0]SetHealth = 200
Objectives[4]mission_Actors[0]DieFromHeadShot = True
Objectives[4]mission_Actors[0]CanExitVehicle = True
Objectives[4]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[0]AlwaysFight = True
Objectives[4]mission_Actors[0]Seeing_Range = 30
Objectives[4]mission_Actors[0]Hearing_Range = 30
Objectives[4]mission_Actors[0]CombatMovement = Offensive
Objectives[4]mission_Actors[0]weapon = HeavyPistol
Objectives[4]mission_Actors[0]Variation = Custom
Objectives[4]mission_Actors[0]Task = 0
Objectives[4]mission_Actors[0]Task_Guard_Range = 5
Objectives[4]mission_Actors[0]Task_Stay_In_Range = True
Objectives[4]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[0]Task_Scenario = NONE
Objectives[4]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 21
Objectives[4]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[4]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 125
Objectives[4]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 15
Objectives[4]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[4]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[4]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 219
Objectives[4]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 4
Objectives[4]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 87
Objectives[4]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[4]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[4]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[4]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 63
Objectives[4]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[4]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[4]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[4]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 161
Objectives[4]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 15
Objectives[4]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[4]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[4]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[4]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[4]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 262
Objectives[4]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 4
Objectives[4]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[4]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[4]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[4]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[4]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[4]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[4]mission_Actors[1]Survive_Number = 0
Objectives[4]mission_Actors[1]Failed_Text = 
Objectives[4]mission_Actors[1]Remove_After = 0
Objectives[4]mission_Actors[1]positionX = 447.4288
Objectives[4]mission_Actors[1]positionY = -994.7917
Objectives[4]mission_Actors[1]positionZ = 30.68959
Objectives[4]mission_Actors[1]Heading = 360
Objectives[4]mission_Actors[1]String_Name = mp_m_freemode_01
Objectives[4]mission_Actors[1]Relationship_Group = Enemy1
Objectives[4]mission_Actors[1]AddBlip = True
Objectives[4]mission_Actors[1]ShowCone = False
Objectives[4]mission_Actors[1]Invincible = False
Objectives[4]mission_Actors[1]SetHealth = 200
Objectives[4]mission_Actors[1]DieFromHeadShot = True
Objectives[4]mission_Actors[1]CanExitVehicle = True
Objectives[4]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[1]AlwaysFight = True
Objectives[4]mission_Actors[1]Seeing_Range = 30
Objectives[4]mission_Actors[1]Hearing_Range = 30
Objectives[4]mission_Actors[1]CombatMovement = Offensive
Objectives[4]mission_Actors[1]weapon = Pistol
Objectives[4]mission_Actors[1]Variation = Custom
Objectives[4]mission_Actors[1]Task = 0
Objectives[4]mission_Actors[1]Task_Guard_Range = 5
Objectives[4]mission_Actors[1]Task_Stay_In_Range = True
Objectives[4]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[1]Task_Scenario = NONE
Objectives[4]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 0
Objectives[4]mission_Actors[1]COMPONENT_FACE_TEXTURE = 0
Objectives[4]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 125
Objectives[4]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 16
Objectives[4]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 0
Objectives[4]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[4]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 174
Objectives[4]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 0
Objectives[4]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 77
Objectives[4]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 3
Objectives[4]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[4]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[4]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 60
Objectives[4]mission_Actors[1]COMPONENT_FEET_TEXTURE = 0
Objectives[4]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[4]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[4]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 128
Objectives[4]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[4]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[4]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[4]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[4]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[4]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 178
Objectives[4]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 3
Objectives[4]mission_Actors[1]PROP_HATS_INDEX = -1
Objectives[4]mission_Actors[1]PROP_HATS_TEXTURE = -1
Objectives[4]mission_Actors[1]PROP_GLASSES_INDEX = -1
Objectives[4]mission_Actors[1]PROP_GLASSES_TEXTURE = -1
Objectives[4]mission_Actors[1]PROP_EARS_INDEX = -1
Objectives[4]mission_Actors[1]PROP_EARS_TEXTURE = -1
Objectives[4]mission_Actors[2]Survive_Number = 0
Objectives[4]mission_Actors[2]Failed_Text = 
Objectives[4]mission_Actors[2]Remove_After = 0
Objectives[4]mission_Actors[2]positionX = 444.2614
Objectives[4]mission_Actors[2]positionY = -991.6942
Objectives[4]mission_Actors[2]positionZ = 30.68959
Objectives[4]mission_Actors[2]Heading = 214.9844
Objectives[4]mission_Actors[2]String_Name = mp_f_freemode_01
Objectives[4]mission_Actors[2]Relationship_Group = Enemy1
Objectives[4]mission_Actors[2]AddBlip = True
Objectives[4]mission_Actors[2]ShowCone = False
Objectives[4]mission_Actors[2]Invincible = False
Objectives[4]mission_Actors[2]SetHealth = 200
Objectives[4]mission_Actors[2]DieFromHeadShot = True
Objectives[4]mission_Actors[2]CanExitVehicle = True
Objectives[4]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[2]AlwaysFight = True
Objectives[4]mission_Actors[2]Seeing_Range = 30
Objectives[4]mission_Actors[2]Hearing_Range = 30
Objectives[4]mission_Actors[2]CombatMovement = Offensive
Objectives[4]mission_Actors[2]weapon = Pistol
Objectives[4]mission_Actors[2]Variation = Custom
Objectives[4]mission_Actors[2]Task = 0
Objectives[4]mission_Actors[2]Task_Guard_Range = 5
Objectives[4]mission_Actors[2]Task_Stay_In_Range = True
Objectives[4]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[2]Task_Scenario = NONE
Objectives[4]mission_Actors[2]COMPONENT_FACE_DRAWABLE = 21
Objectives[4]mission_Actors[2]COMPONENT_FACE_TEXTURE = 0
Objectives[4]mission_Actors[2]COMPONENT_HEAD_DRAWABLE = 125
Objectives[4]mission_Actors[2]COMPONENT_HEAD_TEXTURE = 15
Objectives[4]mission_Actors[2]COMPONENT_HAIR_DRAWABLE = 0
Objectives[4]mission_Actors[2]COMPONENT_HAIR_TEXTURE = 0
Objectives[4]mission_Actors[2]COMPONENT_TORSO_DRAWABLE = 219
Objectives[4]mission_Actors[2]COMPONENT_TORSO_TEXTURE = 4
Objectives[4]mission_Actors[2]COMPONENT_LEGS_DRAWABLE = 87
Objectives[4]mission_Actors[2]COMPONENT_LEGS_TEXTURE = 0
Objectives[4]mission_Actors[2]COMPONENT_HANDS_DRAWABLE = 0
Objectives[4]mission_Actors[2]COMPONENT_HANDS_TEXTURE = 0
Objectives[4]mission_Actors[2]COMPONENT_FEET_DRAWABLE = 63
Objectives[4]mission_Actors[2]COMPONENT_FEET_TEXTURE = 0
Objectives[4]mission_Actors[2]COMPONENT_EYES_DRAWABLE = 0
Objectives[4]mission_Actors[2]COMPONENT_EYES_TEXTURE = 0
Objectives[4]mission_Actors[2]COMPONENT_ACCESSORIES_DRAWABLE = 161
Objectives[4]mission_Actors[2]COMPONENT_ACCESSORIES_TEXTURE = 15
Objectives[4]mission_Actors[2]COMPONENT_TASKS_DRAWABLE = 0
Objectives[4]mission_Actors[2]COMPONENT_TASKS_TEXTURE = 0
Objectives[4]mission_Actors[2]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[4]mission_Actors[2]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[4]mission_Actors[2]COMPONENT_TORSO2_DRAWABLE = 262
Objectives[4]mission_Actors[2]COMPONENT_TORSO2_TEXTURE = 4
Objectives[4]mission_Actors[2]PROP_HATS_INDEX = -1
Objectives[4]mission_Actors[2]PROP_HATS_TEXTURE = -1
Objectives[4]mission_Actors[2]PROP_GLASSES_INDEX = -1
Objectives[4]mission_Actors[2]PROP_GLASSES_TEXTURE = -1
Objectives[4]mission_Actors[2]PROP_EARS_INDEX = -1
Objectives[4]mission_Actors[2]PROP_EARS_TEXTURE = -1
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Text = They took all your weapons! Find a gun and get outta here.
Objectives[5]Text2 = 
Objectives[5]Text3 = 
Objectives[5]Failed_Text = 
Objectives[5]Type = Checkpoint
Objectives[5]Checkpoint_Type = 45
Objectives[5]Reserved = 1
Objectives[5]ColorR = 255
Objectives[5]ColorG = 255
Objectives[5]ColorB = 0
Objectives[5]ColorA = 255
Objectives[5]IconColorR = 255
Objectives[5]IconColorG = 255
Objectives[5]IconColorB = 255
Objectives[5]IconColorA = 0
Objectives[5]positionX = 444.5638
Objectives[5]positionY = -988.8791
Objectives[5]positionZ = 29.68959
Objectives[5]Heading = 445
Objectives[5]Diameter = 1
Objectives[5]minimum_hight = 1
Objectives[5]maximum_hight = 10
Objectives[5]TriggerDistance = 2
Objectives[5]PlaySound = True
Objectives[5]LoseWanted = False
Objectives[5]Stop_Vehicle = False
Objectives[5]DeliverVehicleOnly = False
Objectives[5]DeliverTrailor = False
Objectives[5]DeliverTowTruck = False
Objectives[5]DeliverVehicleCargobob = False
Objectives[5]DeliverPropCargobob = False
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Text = Check the Front Doors.
Objectives[6]Text2 = 
Objectives[6]Text3 = 
Objectives[6]Failed_Text = 
Objectives[6]Type = Checkpoint
Objectives[6]Checkpoint_Type = 45
Objectives[6]Reserved = 1
Objectives[6]ColorR = 255
Objectives[6]ColorG = 255
Objectives[6]ColorB = 0
Objectives[6]ColorA = 255
Objectives[6]IconColorR = 255
Objectives[6]IconColorG = 255
Objectives[6]IconColorB = 255
Objectives[6]IconColorA = 0
Objectives[6]positionX = 435.4323
Objectives[6]positionY = -981.9851
Objectives[6]positionZ = 29.68959
Objectives[6]Heading = 445
Objectives[6]Diameter = 1
Objectives[6]minimum_hight = 1
Objectives[6]maximum_hight = 10
Objectives[6]TriggerDistance = 2
Objectives[6]PlaySound = True
Objectives[6]LoseWanted = False
Objectives[6]Stop_Vehicle = False
Objectives[6]DeliverVehicleOnly = False
Objectives[6]DeliverTrailor = False
Objectives[6]DeliverTowTruck = False
Objectives[6]DeliverVehicleCargobob = False
Objectives[6]DeliverPropCargobob = False
Objectives[6]mission_ActorsCount = 4
Objectives[6]mission_Actors[0]Survive_Number = 0
Objectives[6]mission_Actors[0]Failed_Text = 
Objectives[6]mission_Actors[0]Remove_After = 0
Objectives[6]mission_Actors[0]positionX = 443.3228
Objectives[6]mission_Actors[0]positionY = -977.9951
Objectives[6]mission_Actors[0]positionZ = 30.68959
Objectives[6]mission_Actors[0]Heading = 114.9843
Objectives[6]mission_Actors[0]String_Name = mp_f_freemode_01
Objectives[6]mission_Actors[0]Relationship_Group = Enemy1
Objectives[6]mission_Actors[0]AddBlip = True
Objectives[6]mission_Actors[0]ShowCone = False
Objectives[6]mission_Actors[0]Invincible = False
Objectives[6]mission_Actors[0]SetHealth = 200
Objectives[6]mission_Actors[0]DieFromHeadShot = True
Objectives[6]mission_Actors[0]CanExitVehicle = True
Objectives[6]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[0]AlwaysFight = True
Objectives[6]mission_Actors[0]Seeing_Range = 30
Objectives[6]mission_Actors[0]Hearing_Range = 30
Objectives[6]mission_Actors[0]CombatMovement = Offensive
Objectives[6]mission_Actors[0]weapon = Pistol
Objectives[6]mission_Actors[0]Variation = Custom
Objectives[6]mission_Actors[0]Task = 0
Objectives[6]mission_Actors[0]Task_Guard_Range = 5
Objectives[6]mission_Actors[0]Task_Stay_In_Range = True
Objectives[6]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[0]Task_Scenario = NONE
Objectives[6]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 21
Objectives[6]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[6]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 125
Objectives[6]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 15
Objectives[6]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[6]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[6]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 219
Objectives[6]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 4
Objectives[6]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 87
Objectives[6]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[6]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[6]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[6]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 63
Objectives[6]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[6]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[6]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[6]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 161
Objectives[6]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 15
Objectives[6]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[6]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[6]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[6]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[6]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 262
Objectives[6]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 4
Objectives[6]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[6]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[6]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[6]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[6]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[6]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[6]mission_Actors[1]Survive_Number = 0
Objectives[6]mission_Actors[1]Failed_Text = 
Objectives[6]mission_Actors[1]Remove_After = 0
Objectives[6]mission_Actors[1]positionX = 450.9857
Objectives[6]mission_Actors[1]positionY = -977.0655
Objectives[6]mission_Actors[1]positionZ = 30.68959
Objectives[6]mission_Actors[1]Heading = 99.99986
Objectives[6]mission_Actors[1]String_Name = mp_m_freemode_01
Objectives[6]mission_Actors[1]Relationship_Group = Enemy1
Objectives[6]mission_Actors[1]AddBlip = True
Objectives[6]mission_Actors[1]ShowCone = False
Objectives[6]mission_Actors[1]Invincible = False
Objectives[6]mission_Actors[1]SetHealth = 200
Objectives[6]mission_Actors[1]DieFromHeadShot = True
Objectives[6]mission_Actors[1]CanExitVehicle = True
Objectives[6]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[1]AlwaysFight = True
Objectives[6]mission_Actors[1]Seeing_Range = 30
Objectives[6]mission_Actors[1]Hearing_Range = 30
Objectives[6]mission_Actors[1]CombatMovement = Offensive
Objectives[6]mission_Actors[1]weapon = Pistol
Objectives[6]mission_Actors[1]Variation = Custom
Objectives[6]mission_Actors[1]Task = 0
Objectives[6]mission_Actors[1]Task_Guard_Range = 5
Objectives[6]mission_Actors[1]Task_Stay_In_Range = True
Objectives[6]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[1]Task_Scenario = NONE
Objectives[6]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 0
Objectives[6]mission_Actors[1]COMPONENT_FACE_TEXTURE = 0
Objectives[6]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 125
Objectives[6]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 16
Objectives[6]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 0
Objectives[6]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[6]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 174
Objectives[6]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 0
Objectives[6]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 77
Objectives[6]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 3
Objectives[6]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[6]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[6]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 60
Objectives[6]mission_Actors[1]COMPONENT_FEET_TEXTURE = 0
Objectives[6]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[6]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[6]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 128
Objectives[6]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[6]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[6]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[6]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[6]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[6]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 178
Objectives[6]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 3
Objectives[6]mission_Actors[1]PROP_HATS_INDEX = -1
Objectives[6]mission_Actors[1]PROP_HATS_TEXTURE = -1
Objectives[6]mission_Actors[1]PROP_GLASSES_INDEX = -1
Objectives[6]mission_Actors[1]PROP_GLASSES_TEXTURE = -1
Objectives[6]mission_Actors[1]PROP_EARS_INDEX = -1
Objectives[6]mission_Actors[1]PROP_EARS_TEXTURE = -1
Objectives[6]mission_Actors[2]Survive_Number = 0
Objectives[6]mission_Actors[2]Failed_Text = 
Objectives[6]mission_Actors[2]Remove_After = 0
Objectives[6]mission_Actors[2]positionX = 451.7589
Objectives[6]mission_Actors[2]positionY = -974.405
Objectives[6]mission_Actors[2]positionZ = 30.68959
Objectives[6]mission_Actors[2]Heading = 139.9998
Objectives[6]mission_Actors[2]String_Name = mp_m_freemode_01
Objectives[6]mission_Actors[2]Relationship_Group = Enemy1
Objectives[6]mission_Actors[2]AddBlip = True
Objectives[6]mission_Actors[2]ShowCone = False
Objectives[6]mission_Actors[2]Invincible = False
Objectives[6]mission_Actors[2]SetHealth = 200
Objectives[6]mission_Actors[2]DieFromHeadShot = True
Objectives[6]mission_Actors[2]CanExitVehicle = True
Objectives[6]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[2]AlwaysFight = True
Objectives[6]mission_Actors[2]Seeing_Range = 30
Objectives[6]mission_Actors[2]Hearing_Range = 30
Objectives[6]mission_Actors[2]CombatMovement = Offensive
Objectives[6]mission_Actors[2]weapon = Pistol
Objectives[6]mission_Actors[2]Variation = Custom
Objectives[6]mission_Actors[2]Task = 0
Objectives[6]mission_Actors[2]Task_Guard_Range = 5
Objectives[6]mission_Actors[2]Task_Stay_In_Range = True
Objectives[6]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[2]Task_Scenario = NONE
Objectives[6]mission_Actors[2]COMPONENT_FACE_DRAWABLE = 0
Objectives[6]mission_Actors[2]COMPONENT_FACE_TEXTURE = 0
Objectives[6]mission_Actors[2]COMPONENT_HEAD_DRAWABLE = 125
Objectives[6]mission_Actors[2]COMPONENT_HEAD_TEXTURE = 16
Objectives[6]mission_Actors[2]COMPONENT_HAIR_DRAWABLE = 0
Objectives[6]mission_Actors[2]COMPONENT_HAIR_TEXTURE = 0
Objectives[6]mission_Actors[2]COMPONENT_TORSO_DRAWABLE = 174
Objectives[6]mission_Actors[2]COMPONENT_TORSO_TEXTURE = 0
Objectives[6]mission_Actors[2]COMPONENT_LEGS_DRAWABLE = 77
Objectives[6]mission_Actors[2]COMPONENT_LEGS_TEXTURE = 3
Objectives[6]mission_Actors[2]COMPONENT_HANDS_DRAWABLE = 0
Objectives[6]mission_Actors[2]COMPONENT_HANDS_TEXTURE = 0
Objectives[6]mission_Actors[2]COMPONENT_FEET_DRAWABLE = 60
Objectives[6]mission_Actors[2]COMPONENT_FEET_TEXTURE = 0
Objectives[6]mission_Actors[2]COMPONENT_EYES_DRAWABLE = 0
Objectives[6]mission_Actors[2]COMPONENT_EYES_TEXTURE = 0
Objectives[6]mission_Actors[2]COMPONENT_ACCESSORIES_DRAWABLE = 128
Objectives[6]mission_Actors[2]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[6]mission_Actors[2]COMPONENT_TASKS_DRAWABLE = 0
Objectives[6]mission_Actors[2]COMPONENT_TASKS_TEXTURE = 0
Objectives[6]mission_Actors[2]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[6]mission_Actors[2]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[6]mission_Actors[2]COMPONENT_TORSO2_DRAWABLE = 178
Objectives[6]mission_Actors[2]COMPONENT_TORSO2_TEXTURE = 3
Objectives[6]mission_Actors[2]PROP_HATS_INDEX = -1
Objectives[6]mission_Actors[2]PROP_HATS_TEXTURE = -1
Objectives[6]mission_Actors[2]PROP_GLASSES_INDEX = -1
Objectives[6]mission_Actors[2]PROP_GLASSES_TEXTURE = -1
Objectives[6]mission_Actors[2]PROP_EARS_INDEX = -1
Objectives[6]mission_Actors[2]PROP_EARS_TEXTURE = -1
Objectives[6]mission_Actors[3]Survive_Number = 0
Objectives[6]mission_Actors[3]Failed_Text = 
Objectives[6]mission_Actors[3]Remove_After = 0
Objectives[6]mission_Actors[3]positionX = 451.0589
Objectives[6]mission_Actors[3]positionY = -979.7918
Objectives[6]mission_Actors[3]positionZ = 30.68959
Objectives[6]mission_Actors[3]Heading = 254.9843
Objectives[6]mission_Actors[3]String_Name = mp_f_freemode_01
Objectives[6]mission_Actors[3]Relationship_Group = Enemy1
Objectives[6]mission_Actors[3]AddBlip = True
Objectives[6]mission_Actors[3]ShowCone = False
Objectives[6]mission_Actors[3]Invincible = False
Objectives[6]mission_Actors[3]SetHealth = 200
Objectives[6]mission_Actors[3]DieFromHeadShot = True
Objectives[6]mission_Actors[3]CanExitVehicle = True
Objectives[6]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[3]AlwaysFight = True
Objectives[6]mission_Actors[3]Seeing_Range = 30
Objectives[6]mission_Actors[3]Hearing_Range = 30
Objectives[6]mission_Actors[3]CombatMovement = Offensive
Objectives[6]mission_Actors[3]weapon = Pistol
Objectives[6]mission_Actors[3]Variation = Custom
Objectives[6]mission_Actors[3]Task = 0
Objectives[6]mission_Actors[3]Task_Guard_Range = 5
Objectives[6]mission_Actors[3]Task_Stay_In_Range = True
Objectives[6]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[3]Task_Scenario = NONE
Objectives[6]mission_Actors[3]COMPONENT_FACE_DRAWABLE = 21
Objectives[6]mission_Actors[3]COMPONENT_FACE_TEXTURE = 0
Objectives[6]mission_Actors[3]COMPONENT_HEAD_DRAWABLE = 125
Objectives[6]mission_Actors[3]COMPONENT_HEAD_TEXTURE = 15
Objectives[6]mission_Actors[3]COMPONENT_HAIR_DRAWABLE = 0
Objectives[6]mission_Actors[3]COMPONENT_HAIR_TEXTURE = 0
Objectives[6]mission_Actors[3]COMPONENT_TORSO_DRAWABLE = 219
Objectives[6]mission_Actors[3]COMPONENT_TORSO_TEXTURE = 4
Objectives[6]mission_Actors[3]COMPONENT_LEGS_DRAWABLE = 87
Objectives[6]mission_Actors[3]COMPONENT_LEGS_TEXTURE = 0
Objectives[6]mission_Actors[3]COMPONENT_HANDS_DRAWABLE = 0
Objectives[6]mission_Actors[3]COMPONENT_HANDS_TEXTURE = 0
Objectives[6]mission_Actors[3]COMPONENT_FEET_DRAWABLE = 63
Objectives[6]mission_Actors[3]COMPONENT_FEET_TEXTURE = 0
Objectives[6]mission_Actors[3]COMPONENT_EYES_DRAWABLE = 0
Objectives[6]mission_Actors[3]COMPONENT_EYES_TEXTURE = 0
Objectives[6]mission_Actors[3]COMPONENT_ACCESSORIES_DRAWABLE = 161
Objectives[6]mission_Actors[3]COMPONENT_ACCESSORIES_TEXTURE = 15
Objectives[6]mission_Actors[3]COMPONENT_TASKS_DRAWABLE = 0
Objectives[6]mission_Actors[3]COMPONENT_TASKS_TEXTURE = 0
Objectives[6]mission_Actors[3]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[6]mission_Actors[3]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[6]mission_Actors[3]COMPONENT_TORSO2_DRAWABLE = 262
Objectives[6]mission_Actors[3]COMPONENT_TORSO2_TEXTURE = 4
Objectives[6]mission_Actors[3]PROP_HATS_INDEX = -1
Objectives[6]mission_Actors[3]PROP_HATS_TEXTURE = -1
Objectives[6]mission_Actors[3]PROP_GLASSES_INDEX = -1
Objectives[6]mission_Actors[3]PROP_GLASSES_TEXTURE = -1
Objectives[6]mission_Actors[3]PROP_EARS_INDEX = -1
Objectives[6]mission_Actors[3]PROP_EARS_TEXTURE = -1
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Text = 
Objectives[7]Type = Timeout_Objective
Objectives[7]positionX = 445.1026
Objectives[7]positionY = -983.7731
Objectives[7]positionZ = 29.68959
Objectives[7]Timeout_Min = 0
Objectives[7]Timeout_Sec = 10
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 2
Objectives[7]ObjectiveMessages[0]positionX = 447.0204
Objectives[7]ObjectiveMessages[0]positionY = -985.6096
Objectives[7]ObjectiveMessages[0]positionZ = 29.68959
Objectives[7]ObjectiveMessages[0]Message = Damn, they've barricaded it tight! I should look for another way...
Objectives[7]ObjectiveMessages[0]Contact = CHAR_MICHAEL
Objectives[7]ObjectiveMessages[0]Sender = Michael
Objectives[7]ObjectiveMessages[0]Subject = 
Objectives[7]ObjectiveMessages[0]MessageColor = White
Objectives[7]ObjectiveMessages[0]PlayFromStart = False
Objectives[7]ObjectiveMessages[0]Delay = True
Objectives[7]ObjectiveMessages[0]DelayTime = 1
Objectives[7]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[7]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[7]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[7]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[7]ObjectiveMessages[0]TypeSubtitle = False
Objectives[7]ObjectiveMessages[0]TypeTextMesage = True
Objectives[7]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[7]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[7]ObjectiveMessages[1]positionX = 441.0037
Objectives[7]ObjectiveMessages[1]positionY = -982.8605
Objectives[7]ObjectiveMessages[1]positionZ = 29.68959
Objectives[7]ObjectiveMessages[1]Message = Before I head up, I should look around here for some weapons, they must have some around...
Objectives[7]ObjectiveMessages[1]Contact = CHAR_MICHAEL
Objectives[7]ObjectiveMessages[1]Sender = Michael
Objectives[7]ObjectiveMessages[1]Subject = 
Objectives[7]ObjectiveMessages[1]MessageColor = White
Objectives[7]ObjectiveMessages[1]PlayFromStart = False
Objectives[7]ObjectiveMessages[1]Delay = True
Objectives[7]ObjectiveMessages[1]DelayTime = 6
Objectives[7]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[7]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[7]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[7]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[7]ObjectiveMessages[1]TypeSubtitle = False
Objectives[7]ObjectiveMessages[1]TypeTextMesage = True
Objectives[7]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[7]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[8]Type = Mission_Settings_Objective
Objectives[8]positionX = -828.4796
Objectives[8]positionY = 170.7336
Objectives[8]positionZ = 69.25366
Objectives[8]MissionSettings_TimesOfDay = Current
Objectives[8]MissionSettings_Weather = Current
Objectives[8]MissionSettings_WantedLevel = Current
Objectives[8]MissionSettings_SetWantedLevelNow = Current
Objectives[8]MissionSettings_StartNightvision = False
Objectives[8]MissionSettings_StopNightvision = False
Objectives[8]MissionSettings_StartSeethrough = False
Objectives[8]MissionSettings_StopSeethrough = False
Objectives[8]MissionSettings_StartMusic = True
Objectives[8]MissionSettings_StopMusic = False
Objectives[8]MissionSettings_Music = MP_MC_CMH_ACTION
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 0

Objectives[9]Text = Go to the Roof.
Objectives[9]Text2 = 
Objectives[9]Text3 = 
Objectives[9]Failed_Text = 
Objectives[9]Type = Checkpoint
Objectives[9]Checkpoint_Type = 45
Objectives[9]Reserved = 1
Objectives[9]ColorR = 255
Objectives[9]ColorG = 255
Objectives[9]ColorB = 0
Objectives[9]ColorA = 255
Objectives[9]IconColorR = 255
Objectives[9]IconColorG = 255
Objectives[9]IconColorB = 255
Objectives[9]IconColorA = 0
Objectives[9]positionX = 460.689
Objectives[9]positionY = -985.9793
Objectives[9]positionZ = 29.68959
Objectives[9]Heading = 445
Objectives[9]Diameter = 1
Objectives[9]minimum_hight = 1
Objectives[9]maximum_hight = 10
Objectives[9]TriggerDistance = 1.5
Objectives[9]PlaySound = True
Objectives[9]LoseWanted = False
Objectives[9]Stop_Vehicle = False
Objectives[9]DeliverVehicleOnly = False
Objectives[9]DeliverTrailor = False
Objectives[9]DeliverTowTruck = False
Objectives[9]DeliverVehicleCargobob = False
Objectives[9]DeliverPropCargobob = False
Objectives[9]mission_ActorsCount = 2
Objectives[9]mission_Actors[0]Survive_Number = 0
Objectives[9]mission_Actors[0]Failed_Text = 
Objectives[9]mission_Actors[0]Remove_After = 0
Objectives[9]mission_Actors[0]positionX = 457.3088
Objectives[9]mission_Actors[0]positionY = -990.8412
Objectives[9]mission_Actors[0]positionZ = 30.68959
Objectives[9]mission_Actors[0]Heading = 74.9841
Objectives[9]mission_Actors[0]String_Name = mp_f_freemode_01
Objectives[9]mission_Actors[0]Relationship_Group = Enemy1
Objectives[9]mission_Actors[0]AddBlip = True
Objectives[9]mission_Actors[0]ShowCone = False
Objectives[9]mission_Actors[0]Invincible = False
Objectives[9]mission_Actors[0]SetHealth = 200
Objectives[9]mission_Actors[0]DieFromHeadShot = True
Objectives[9]mission_Actors[0]CanExitVehicle = True
Objectives[9]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[0]AlwaysFight = True
Objectives[9]mission_Actors[0]Seeing_Range = 30
Objectives[9]mission_Actors[0]Hearing_Range = 30
Objectives[9]mission_Actors[0]CombatMovement = Offensive
Objectives[9]mission_Actors[0]weapon = SMG
Objectives[9]mission_Actors[0]Variation = Custom
Objectives[9]mission_Actors[0]Task = 0
Objectives[9]mission_Actors[0]Task_Guard_Range = 5
Objectives[9]mission_Actors[0]Task_Stay_In_Range = True
Objectives[9]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[0]Task_Scenario = NONE
Objectives[9]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 21
Objectives[9]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[9]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 125
Objectives[9]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 15
Objectives[9]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[9]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[9]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 219
Objectives[9]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 4
Objectives[9]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 87
Objectives[9]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[9]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[9]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[9]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 63
Objectives[9]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[9]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[9]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[9]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 161
Objectives[9]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 15
Objectives[9]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[9]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[9]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[9]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[9]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 262
Objectives[9]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 4
Objectives[9]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[9]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[9]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[9]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[9]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[9]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[9]mission_Actors[1]Survive_Number = 0
Objectives[9]mission_Actors[1]Failed_Text = 
Objectives[9]mission_Actors[1]Remove_After = 0
Objectives[9]mission_Actors[1]positionX = 454.6063
Objectives[9]mission_Actors[1]positionY = -991.6646
Objectives[9]mission_Actors[1]positionZ = 30.68959
Objectives[9]mission_Actors[1]Heading = 29.99962
Objectives[9]mission_Actors[1]String_Name = mp_m_freemode_01
Objectives[9]mission_Actors[1]Relationship_Group = Enemy1
Objectives[9]mission_Actors[1]AddBlip = True
Objectives[9]mission_Actors[1]ShowCone = False
Objectives[9]mission_Actors[1]Invincible = False
Objectives[9]mission_Actors[1]SetHealth = 200
Objectives[9]mission_Actors[1]DieFromHeadShot = True
Objectives[9]mission_Actors[1]CanExitVehicle = True
Objectives[9]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[1]AlwaysFight = True
Objectives[9]mission_Actors[1]Seeing_Range = 30
Objectives[9]mission_Actors[1]Hearing_Range = 30
Objectives[9]mission_Actors[1]CombatMovement = Offensive
Objectives[9]mission_Actors[1]weapon = SMG
Objectives[9]mission_Actors[1]Variation = Custom
Objectives[9]mission_Actors[1]Task = 0
Objectives[9]mission_Actors[1]Task_Guard_Range = 5
Objectives[9]mission_Actors[1]Task_Stay_In_Range = True
Objectives[9]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[1]Task_Scenario = NONE
Objectives[9]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 0
Objectives[9]mission_Actors[1]COMPONENT_FACE_TEXTURE = 0
Objectives[9]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 125
Objectives[9]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 16
Objectives[9]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 0
Objectives[9]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[9]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 174
Objectives[9]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 0
Objectives[9]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 77
Objectives[9]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 3
Objectives[9]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[9]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[9]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 60
Objectives[9]mission_Actors[1]COMPONENT_FEET_TEXTURE = 0
Objectives[9]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[9]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[9]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 128
Objectives[9]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[9]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[9]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[9]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[9]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[9]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 178
Objectives[9]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 3
Objectives[9]mission_Actors[1]PROP_HATS_INDEX = -1
Objectives[9]mission_Actors[1]PROP_HATS_TEXTURE = -1
Objectives[9]mission_Actors[1]PROP_GLASSES_INDEX = -1
Objectives[9]mission_Actors[1]PROP_GLASSES_TEXTURE = -1
Objectives[9]mission_Actors[1]PROP_EARS_INDEX = -1
Objectives[9]mission_Actors[1]PROP_EARS_TEXTURE = -1
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 0

Objectives[10]Text = Keep climbing to the Roof.
Objectives[10]Text2 = 
Objectives[10]Text3 = 
Objectives[10]Failed_Text = 
Objectives[10]Type = Checkpoint
Objectives[10]Checkpoint_Type = 45
Objectives[10]Reserved = 1
Objectives[10]ColorR = 255
Objectives[10]ColorG = 255
Objectives[10]ColorB = 0
Objectives[10]ColorA = 255
Objectives[10]IconColorR = 255
Objectives[10]IconColorG = 255
Objectives[10]IconColorB = 255
Objectives[10]IconColorA = 0
Objectives[10]positionX = 470.036
Objectives[10]positionY = -982.9479
Objectives[10]positionZ = 40.89211
Objectives[10]Heading = 445
Objectives[10]Diameter = 1
Objectives[10]minimum_hight = 1
Objectives[10]maximum_hight = 10
Objectives[10]TriggerDistance = 2
Objectives[10]PlaySound = True
Objectives[10]LoseWanted = False
Objectives[10]Stop_Vehicle = False
Objectives[10]DeliverVehicleOnly = False
Objectives[10]DeliverTrailor = False
Objectives[10]DeliverTowTruck = False
Objectives[10]DeliverVehicleCargobob = False
Objectives[10]DeliverPropCargobob = False
Objectives[10]mission_ActorsCount = 5
Objectives[10]mission_Actors[0]Survive_Number = 0
Objectives[10]mission_Actors[0]Failed_Text = 
Objectives[10]mission_Actors[0]Remove_After = 0
Objectives[10]mission_Actors[0]positionX = 468.0528
Objectives[10]mission_Actors[0]positionY = -985.2564
Objectives[10]mission_Actors[0]positionZ = 30.68959
Objectives[10]mission_Actors[0]Heading = 94.99986
Objectives[10]mission_Actors[0]String_Name = mp_m_freemode_01
Objectives[10]mission_Actors[0]Relationship_Group = Enemy1
Objectives[10]mission_Actors[0]AddBlip = True
Objectives[10]mission_Actors[0]ShowCone = False
Objectives[10]mission_Actors[0]Invincible = False
Objectives[10]mission_Actors[0]SetHealth = 200
Objectives[10]mission_Actors[0]DieFromHeadShot = True
Objectives[10]mission_Actors[0]CanExitVehicle = True
Objectives[10]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[0]AlwaysFight = True
Objectives[10]mission_Actors[0]Seeing_Range = 30
Objectives[10]mission_Actors[0]Hearing_Range = 30
Objectives[10]mission_Actors[0]CombatMovement = Offensive
Objectives[10]mission_Actors[0]weapon = Knife
Objectives[10]mission_Actors[0]Variation = Custom
Objectives[10]mission_Actors[0]Task = 0
Objectives[10]mission_Actors[0]Task_Guard_Range = 5
Objectives[10]mission_Actors[0]Task_Stay_In_Range = True
Objectives[10]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[0]Task_Scenario = NONE
Objectives[10]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[10]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[10]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 125
Objectives[10]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 16
Objectives[10]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[10]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[10]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 174
Objectives[10]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[10]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 77
Objectives[10]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 3
Objectives[10]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[10]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[10]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 60
Objectives[10]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[10]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[10]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[10]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 128
Objectives[10]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[10]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[10]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[10]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[10]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[10]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 178
Objectives[10]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 3
Objectives[10]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[10]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[10]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[10]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[10]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[10]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[10]mission_Actors[1]Survive_Number = 0
Objectives[10]mission_Actors[1]Failed_Text = 
Objectives[10]mission_Actors[1]Remove_After = 0
Objectives[10]mission_Actors[1]positionX = 465.5316
Objectives[10]mission_Actors[1]positionY = -982.6198
Objectives[10]mission_Actors[1]positionZ = 35.89193
Objectives[10]mission_Actors[1]Heading = 270
Objectives[10]mission_Actors[1]String_Name = mp_m_freemode_01
Objectives[10]mission_Actors[1]Relationship_Group = Enemy1
Objectives[10]mission_Actors[1]AddBlip = True
Objectives[10]mission_Actors[1]ShowCone = False
Objectives[10]mission_Actors[1]Invincible = False
Objectives[10]mission_Actors[1]SetHealth = 200
Objectives[10]mission_Actors[1]DieFromHeadShot = True
Objectives[10]mission_Actors[1]CanExitVehicle = True
Objectives[10]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[1]AlwaysFight = True
Objectives[10]mission_Actors[1]Seeing_Range = 30
Objectives[10]mission_Actors[1]Hearing_Range = 30
Objectives[10]mission_Actors[1]CombatMovement = Stationary
Objectives[10]mission_Actors[1]weapon = SMG
Objectives[10]mission_Actors[1]Variation = Custom
Objectives[10]mission_Actors[1]Task = 0
Objectives[10]mission_Actors[1]Task_Guard_Range = 5
Objectives[10]mission_Actors[1]Task_Stay_In_Range = True
Objectives[10]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[1]Task_Scenario = NONE
Objectives[10]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 0
Objectives[10]mission_Actors[1]COMPONENT_FACE_TEXTURE = 0
Objectives[10]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 125
Objectives[10]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 16
Objectives[10]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 0
Objectives[10]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[10]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 174
Objectives[10]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 0
Objectives[10]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 77
Objectives[10]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 3
Objectives[10]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[10]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[10]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 60
Objectives[10]mission_Actors[1]COMPONENT_FEET_TEXTURE = 0
Objectives[10]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[10]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[10]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 128
Objectives[10]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[10]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[10]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[10]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[10]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[10]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 178
Objectives[10]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 3
Objectives[10]mission_Actors[1]PROP_HATS_INDEX = -1
Objectives[10]mission_Actors[1]PROP_HATS_TEXTURE = -1
Objectives[10]mission_Actors[1]PROP_GLASSES_INDEX = -1
Objectives[10]mission_Actors[1]PROP_GLASSES_TEXTURE = -1
Objectives[10]mission_Actors[1]PROP_EARS_INDEX = -1
Objectives[10]mission_Actors[1]PROP_EARS_TEXTURE = -1
Objectives[10]mission_Actors[2]Survive_Number = 0
Objectives[10]mission_Actors[2]Failed_Text = 
Objectives[10]mission_Actors[2]Remove_After = 0
Objectives[10]mission_Actors[2]positionX = 465.5542
Objectives[10]mission_Actors[2]positionY = -982.8272
Objectives[10]mission_Actors[2]positionZ = 39.89182
Objectives[10]mission_Actors[2]Heading = 269.9997
Objectives[10]mission_Actors[2]String_Name = mp_m_freemode_01
Objectives[10]mission_Actors[2]Relationship_Group = Enemy1
Objectives[10]mission_Actors[2]AddBlip = True
Objectives[10]mission_Actors[2]ShowCone = False
Objectives[10]mission_Actors[2]Invincible = False
Objectives[10]mission_Actors[2]SetHealth = 200
Objectives[10]mission_Actors[2]DieFromHeadShot = True
Objectives[10]mission_Actors[2]CanExitVehicle = True
Objectives[10]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[2]AlwaysFight = True
Objectives[10]mission_Actors[2]Seeing_Range = 30
Objectives[10]mission_Actors[2]Hearing_Range = 30
Objectives[10]mission_Actors[2]CombatMovement = Offensive
Objectives[10]mission_Actors[2]weapon = SMG
Objectives[10]mission_Actors[2]Variation = Custom
Objectives[10]mission_Actors[2]Task = 0
Objectives[10]mission_Actors[2]Task_Guard_Range = 5
Objectives[10]mission_Actors[2]Task_Stay_In_Range = True
Objectives[10]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[2]Task_Scenario = NONE
Objectives[10]mission_Actors[2]COMPONENT_FACE_DRAWABLE = 0
Objectives[10]mission_Actors[2]COMPONENT_FACE_TEXTURE = 0
Objectives[10]mission_Actors[2]COMPONENT_HEAD_DRAWABLE = 125
Objectives[10]mission_Actors[2]COMPONENT_HEAD_TEXTURE = 16
Objectives[10]mission_Actors[2]COMPONENT_HAIR_DRAWABLE = 0
Objectives[10]mission_Actors[2]COMPONENT_HAIR_TEXTURE = 0
Objectives[10]mission_Actors[2]COMPONENT_TORSO_DRAWABLE = 174
Objectives[10]mission_Actors[2]COMPONENT_TORSO_TEXTURE = 0
Objectives[10]mission_Actors[2]COMPONENT_LEGS_DRAWABLE = 77
Objectives[10]mission_Actors[2]COMPONENT_LEGS_TEXTURE = 3
Objectives[10]mission_Actors[2]COMPONENT_HANDS_DRAWABLE = 0
Objectives[10]mission_Actors[2]COMPONENT_HANDS_TEXTURE = 0
Objectives[10]mission_Actors[2]COMPONENT_FEET_DRAWABLE = 60
Objectives[10]mission_Actors[2]COMPONENT_FEET_TEXTURE = 0
Objectives[10]mission_Actors[2]COMPONENT_EYES_DRAWABLE = 0
Objectives[10]mission_Actors[2]COMPONENT_EYES_TEXTURE = 0
Objectives[10]mission_Actors[2]COMPONENT_ACCESSORIES_DRAWABLE = 128
Objectives[10]mission_Actors[2]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[10]mission_Actors[2]COMPONENT_TASKS_DRAWABLE = 0
Objectives[10]mission_Actors[2]COMPONENT_TASKS_TEXTURE = 0
Objectives[10]mission_Actors[2]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[10]mission_Actors[2]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[10]mission_Actors[2]COMPONENT_TORSO2_DRAWABLE = 178
Objectives[10]mission_Actors[2]COMPONENT_TORSO2_TEXTURE = 3
Objectives[10]mission_Actors[2]PROP_HATS_INDEX = -1
Objectives[10]mission_Actors[2]PROP_HATS_TEXTURE = -1
Objectives[10]mission_Actors[2]PROP_GLASSES_INDEX = -1
Objectives[10]mission_Actors[2]PROP_GLASSES_TEXTURE = -1
Objectives[10]mission_Actors[2]PROP_EARS_INDEX = -1
Objectives[10]mission_Actors[2]PROP_EARS_TEXTURE = -1
Objectives[10]mission_Actors[3]Survive_Number = 0
Objectives[10]mission_Actors[3]Failed_Text = 
Objectives[10]mission_Actors[3]Remove_After = 0
Objectives[10]mission_Actors[3]positionX = 464.6383
Objectives[10]mission_Actors[3]positionY = -983.0078
Objectives[10]mission_Actors[3]positionZ = 39.89182
Objectives[10]mission_Actors[3]Heading = 269.9997
Objectives[10]mission_Actors[3]String_Name = mp_m_freemode_01
Objectives[10]mission_Actors[3]Relationship_Group = Enemy1
Objectives[10]mission_Actors[3]AddBlip = True
Objectives[10]mission_Actors[3]ShowCone = False
Objectives[10]mission_Actors[3]Invincible = False
Objectives[10]mission_Actors[3]SetHealth = 200
Objectives[10]mission_Actors[3]DieFromHeadShot = True
Objectives[10]mission_Actors[3]CanExitVehicle = True
Objectives[10]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[3]AlwaysFight = True
Objectives[10]mission_Actors[3]Seeing_Range = 30
Objectives[10]mission_Actors[3]Hearing_Range = 30
Objectives[10]mission_Actors[3]CombatMovement = Stationary
Objectives[10]mission_Actors[3]weapon = SMG
Objectives[10]mission_Actors[3]Variation = Custom
Objectives[10]mission_Actors[3]Task = 0
Objectives[10]mission_Actors[3]Task_Guard_Range = 5
Objectives[10]mission_Actors[3]Task_Stay_In_Range = True
Objectives[10]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[3]Task_Scenario = NONE
Objectives[10]mission_Actors[3]COMPONENT_FACE_DRAWABLE = 0
Objectives[10]mission_Actors[3]COMPONENT_FACE_TEXTURE = 0
Objectives[10]mission_Actors[3]COMPONENT_HEAD_DRAWABLE = 125
Objectives[10]mission_Actors[3]COMPONENT_HEAD_TEXTURE = 16
Objectives[10]mission_Actors[3]COMPONENT_HAIR_DRAWABLE = 0
Objectives[10]mission_Actors[3]COMPONENT_HAIR_TEXTURE = 0
Objectives[10]mission_Actors[3]COMPONENT_TORSO_DRAWABLE = 174
Objectives[10]mission_Actors[3]COMPONENT_TORSO_TEXTURE = 0
Objectives[10]mission_Actors[3]COMPONENT_LEGS_DRAWABLE = 77
Objectives[10]mission_Actors[3]COMPONENT_LEGS_TEXTURE = 3
Objectives[10]mission_Actors[3]COMPONENT_HANDS_DRAWABLE = 0
Objectives[10]mission_Actors[3]COMPONENT_HANDS_TEXTURE = 0
Objectives[10]mission_Actors[3]COMPONENT_FEET_DRAWABLE = 60
Objectives[10]mission_Actors[3]COMPONENT_FEET_TEXTURE = 0
Objectives[10]mission_Actors[3]COMPONENT_EYES_DRAWABLE = 0
Objectives[10]mission_Actors[3]COMPONENT_EYES_TEXTURE = 0
Objectives[10]mission_Actors[3]COMPONENT_ACCESSORIES_DRAWABLE = 128
Objectives[10]mission_Actors[3]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[10]mission_Actors[3]COMPONENT_TASKS_DRAWABLE = 0
Objectives[10]mission_Actors[3]COMPONENT_TASKS_TEXTURE = 0
Objectives[10]mission_Actors[3]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[10]mission_Actors[3]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[10]mission_Actors[3]COMPONENT_TORSO2_DRAWABLE = 178
Objectives[10]mission_Actors[3]COMPONENT_TORSO2_TEXTURE = 3
Objectives[10]mission_Actors[3]PROP_HATS_INDEX = -1
Objectives[10]mission_Actors[3]PROP_HATS_TEXTURE = -1
Objectives[10]mission_Actors[3]PROP_GLASSES_INDEX = -1
Objectives[10]mission_Actors[3]PROP_GLASSES_TEXTURE = -1
Objectives[10]mission_Actors[3]PROP_EARS_INDEX = -1
Objectives[10]mission_Actors[3]PROP_EARS_TEXTURE = -1
Objectives[10]mission_Actors[4]Survive_Number = 0
Objectives[10]mission_Actors[4]Failed_Text = 
Objectives[10]mission_Actors[4]Remove_After = 0
Objectives[10]mission_Actors[4]positionX = 465.7047
Objectives[10]mission_Actors[4]positionY = -982.7582
Objectives[10]mission_Actors[4]positionZ = 43.6918
Objectives[10]mission_Actors[4]Heading = 269.9838
Objectives[10]mission_Actors[4]String_Name = mp_f_freemode_01
Objectives[10]mission_Actors[4]Relationship_Group = Enemy1
Objectives[10]mission_Actors[4]AddBlip = True
Objectives[10]mission_Actors[4]ShowCone = False
Objectives[10]mission_Actors[4]Invincible = False
Objectives[10]mission_Actors[4]SetHealth = 200
Objectives[10]mission_Actors[4]DieFromHeadShot = True
Objectives[10]mission_Actors[4]CanExitVehicle = True
Objectives[10]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[4]AlwaysFight = True
Objectives[10]mission_Actors[4]Seeing_Range = 30
Objectives[10]mission_Actors[4]Hearing_Range = 30
Objectives[10]mission_Actors[4]CombatMovement = Stationary
Objectives[10]mission_Actors[4]weapon = SMG
Objectives[10]mission_Actors[4]Variation = Custom
Objectives[10]mission_Actors[4]Task = 0
Objectives[10]mission_Actors[4]Task_Guard_Range = 5
Objectives[10]mission_Actors[4]Task_Stay_In_Range = True
Objectives[10]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[4]Task_Scenario = NONE
Objectives[10]mission_Actors[4]COMPONENT_FACE_DRAWABLE = 21
Objectives[10]mission_Actors[4]COMPONENT_FACE_TEXTURE = 0
Objectives[10]mission_Actors[4]COMPONENT_HEAD_DRAWABLE = 125
Objectives[10]mission_Actors[4]COMPONENT_HEAD_TEXTURE = 15
Objectives[10]mission_Actors[4]COMPONENT_HAIR_DRAWABLE = 0
Objectives[10]mission_Actors[4]COMPONENT_HAIR_TEXTURE = 0
Objectives[10]mission_Actors[4]COMPONENT_TORSO_DRAWABLE = 219
Objectives[10]mission_Actors[4]COMPONENT_TORSO_TEXTURE = 4
Objectives[10]mission_Actors[4]COMPONENT_LEGS_DRAWABLE = 87
Objectives[10]mission_Actors[4]COMPONENT_LEGS_TEXTURE = 0
Objectives[10]mission_Actors[4]COMPONENT_HANDS_DRAWABLE = 0
Objectives[10]mission_Actors[4]COMPONENT_HANDS_TEXTURE = 0
Objectives[10]mission_Actors[4]COMPONENT_FEET_DRAWABLE = 63
Objectives[10]mission_Actors[4]COMPONENT_FEET_TEXTURE = 0
Objectives[10]mission_Actors[4]COMPONENT_EYES_DRAWABLE = 0
Objectives[10]mission_Actors[4]COMPONENT_EYES_TEXTURE = 0
Objectives[10]mission_Actors[4]COMPONENT_ACCESSORIES_DRAWABLE = 161
Objectives[10]mission_Actors[4]COMPONENT_ACCESSORIES_TEXTURE = 15
Objectives[10]mission_Actors[4]COMPONENT_TASKS_DRAWABLE = 0
Objectives[10]mission_Actors[4]COMPONENT_TASKS_TEXTURE = 0
Objectives[10]mission_Actors[4]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[10]mission_Actors[4]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[10]mission_Actors[4]COMPONENT_TORSO2_DRAWABLE = 262
Objectives[10]mission_Actors[4]COMPONENT_TORSO2_TEXTURE = 4
Objectives[10]mission_Actors[4]PROP_HATS_INDEX = -1
Objectives[10]mission_Actors[4]PROP_HATS_TEXTURE = -1
Objectives[10]mission_Actors[4]PROP_GLASSES_INDEX = -1
Objectives[10]mission_Actors[4]PROP_GLASSES_TEXTURE = -1
Objectives[10]mission_Actors[4]PROP_EARS_INDEX = -1
Objectives[10]mission_Actors[4]PROP_EARS_TEXTURE = -1
Objectives[10]mission_Vehicles = 1
Objectives[10]mission_Vehicles[0]positionX = 449.5833
Objectives[10]mission_Vehicles[0]positionY = -980.8944
Objectives[10]mission_Vehicles[0]positionZ = 43.58991
Objectives[10]mission_Vehicles[0]Heading = 359.9993
Objectives[10]mission_Vehicles[0]Name = Buzzard
Objectives[10]mission_Vehicles[0]Model = buzzard2
Objectives[10]mission_Vehicles[0]PrimaryColor = ModshopBlack1
Objectives[10]mission_Vehicles[0]SecondaryColor = ModshopBlack1
Objectives[10]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[10]mission_Vehicles[0]HasPearlescent = False
Objectives[10]mission_Vehicles[0]Livery = 0
Objectives[10]mission_Vehicles[0]DirtLevel = 0
Objectives[10]mission_Vehicles[0]LockedForPlayer = False
Objectives[10]mission_Vehicles[0]Locked = False
Objectives[10]mission_Vehicles[0]Alarm = False
Objectives[10]mission_Vehicles[0]HotWired = False
Objectives[10]mission_Vehicles[0]Invincible = False
Objectives[10]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[10]mission_Vehicles[0]Remove_After = 0
Objectives[10]mission_Vehicles[0]Survive_Number = 0
Objectives[10]mission_Vehicles[0]Failed_Text = 
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 0

Objectives[11]Text = Escape from the Station.
Objectives[11]Type = Leave_Area
Objectives[11]positionX = 451.2223
Objectives[11]positionY = -981.9348
Objectives[11]positionZ = 42.69166
Objectives[11]Leave_Area_Distance = 75
Objectives[11]Leave_Area_Use_Objective_Position = True
Objectives[11]mission_ActorsCount = 4
Objectives[11]mission_Actors[0]Survive_Number = 0
Objectives[11]mission_Actors[0]Failed_Text = 
Objectives[11]mission_Actors[0]Remove_After = 0
Objectives[11]mission_Actors[0]positionX = 446.5729
Objectives[11]mission_Actors[0]positionY = -992.7429
Objectives[11]mission_Actors[0]positionZ = 43.69166
Objectives[11]mission_Actors[0]Heading = 309.984
Objectives[11]mission_Actors[0]String_Name = mp_f_freemode_01
Objectives[11]mission_Actors[0]Relationship_Group = Enemy1
Objectives[11]mission_Actors[0]AddBlip = True
Objectives[11]mission_Actors[0]ShowCone = False
Objectives[11]mission_Actors[0]Invincible = False
Objectives[11]mission_Actors[0]SetHealth = 200
Objectives[11]mission_Actors[0]DieFromHeadShot = True
Objectives[11]mission_Actors[0]CanExitVehicle = True
Objectives[11]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[11]mission_Actors[0]AlwaysFight = True
Objectives[11]mission_Actors[0]Seeing_Range = 30
Objectives[11]mission_Actors[0]Hearing_Range = 30
Objectives[11]mission_Actors[0]CombatMovement = Offensive
Objectives[11]mission_Actors[0]weapon = Pistol
Objectives[11]mission_Actors[0]Variation = Custom
Objectives[11]mission_Actors[0]Task = 0
Objectives[11]mission_Actors[0]Task_Guard_Range = 5
Objectives[11]mission_Actors[0]Task_Stay_In_Range = True
Objectives[11]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[0]Task_Scenario = NONE
Objectives[11]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 21
Objectives[11]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[11]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 125
Objectives[11]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 15
Objectives[11]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[11]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[11]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 219
Objectives[11]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 4
Objectives[11]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 87
Objectives[11]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[11]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[11]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[11]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 63
Objectives[11]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[11]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[11]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[11]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 161
Objectives[11]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 15
Objectives[11]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[11]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[11]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[11]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[11]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 262
Objectives[11]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 4
Objectives[11]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[11]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[11]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[11]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[11]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[11]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[11]mission_Actors[1]Survive_Number = 0
Objectives[11]mission_Actors[1]Failed_Text = 
Objectives[11]mission_Actors[1]Remove_After = 0
Objectives[11]mission_Actors[1]positionX = 437.2588
Objectives[11]mission_Actors[1]positionY = -993.7377
Objectives[11]mission_Actors[1]positionZ = 43.69166
Objectives[11]mission_Actors[1]Heading = 325.0001
Objectives[11]mission_Actors[1]String_Name = mp_m_freemode_01
Objectives[11]mission_Actors[1]Relationship_Group = Enemy1
Objectives[11]mission_Actors[1]AddBlip = True
Objectives[11]mission_Actors[1]ShowCone = False
Objectives[11]mission_Actors[1]Invincible = False
Objectives[11]mission_Actors[1]SetHealth = 200
Objectives[11]mission_Actors[1]DieFromHeadShot = True
Objectives[11]mission_Actors[1]CanExitVehicle = True
Objectives[11]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[11]mission_Actors[1]AlwaysFight = True
Objectives[11]mission_Actors[1]Seeing_Range = 30
Objectives[11]mission_Actors[1]Hearing_Range = 30
Objectives[11]mission_Actors[1]CombatMovement = Offensive
Objectives[11]mission_Actors[1]weapon = Pistol
Objectives[11]mission_Actors[1]Variation = Custom
Objectives[11]mission_Actors[1]Task = 0
Objectives[11]mission_Actors[1]Task_Guard_Range = 5
Objectives[11]mission_Actors[1]Task_Stay_In_Range = True
Objectives[11]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[1]Task_Scenario = NONE
Objectives[11]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 0
Objectives[11]mission_Actors[1]COMPONENT_FACE_TEXTURE = 0
Objectives[11]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 125
Objectives[11]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 16
Objectives[11]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 0
Objectives[11]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[11]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 174
Objectives[11]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 0
Objectives[11]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 77
Objectives[11]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 3
Objectives[11]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[11]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[11]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 60
Objectives[11]mission_Actors[1]COMPONENT_FEET_TEXTURE = 0
Objectives[11]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[11]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[11]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 128
Objectives[11]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[11]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[11]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[11]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[11]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[11]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 178
Objectives[11]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 3
Objectives[11]mission_Actors[1]PROP_HATS_INDEX = -1
Objectives[11]mission_Actors[1]PROP_HATS_TEXTURE = -1
Objectives[11]mission_Actors[1]PROP_GLASSES_INDEX = -1
Objectives[11]mission_Actors[1]PROP_GLASSES_TEXTURE = -1
Objectives[11]mission_Actors[1]PROP_EARS_INDEX = -1
Objectives[11]mission_Actors[1]PROP_EARS_TEXTURE = -1
Objectives[11]mission_Actors[2]Survive_Number = 0
Objectives[11]mission_Actors[2]Failed_Text = 
Objectives[11]mission_Actors[2]Remove_After = 0
Objectives[11]mission_Actors[2]positionX = 434.9311
Objectives[11]mission_Actors[2]positionY = -973.0416
Objectives[11]mission_Actors[2]positionZ = 43.6917
Objectives[11]mission_Actors[2]Heading = 249.9839
Objectives[11]mission_Actors[2]String_Name = mp_f_freemode_01
Objectives[11]mission_Actors[2]Relationship_Group = Enemy1
Objectives[11]mission_Actors[2]AddBlip = True
Objectives[11]mission_Actors[2]ShowCone = False
Objectives[11]mission_Actors[2]Invincible = False
Objectives[11]mission_Actors[2]SetHealth = 200
Objectives[11]mission_Actors[2]DieFromHeadShot = True
Objectives[11]mission_Actors[2]CanExitVehicle = True
Objectives[11]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[11]mission_Actors[2]AlwaysFight = True
Objectives[11]mission_Actors[2]Seeing_Range = 30
Objectives[11]mission_Actors[2]Hearing_Range = 30
Objectives[11]mission_Actors[2]CombatMovement = Offensive
Objectives[11]mission_Actors[2]weapon = Pistol
Objectives[11]mission_Actors[2]Variation = Custom
Objectives[11]mission_Actors[2]Task = 0
Objectives[11]mission_Actors[2]Task_Guard_Range = 5
Objectives[11]mission_Actors[2]Task_Stay_In_Range = True
Objectives[11]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[2]Task_Scenario = NONE
Objectives[11]mission_Actors[2]COMPONENT_FACE_DRAWABLE = 21
Objectives[11]mission_Actors[2]COMPONENT_FACE_TEXTURE = 0
Objectives[11]mission_Actors[2]COMPONENT_HEAD_DRAWABLE = 125
Objectives[11]mission_Actors[2]COMPONENT_HEAD_TEXTURE = 15
Objectives[11]mission_Actors[2]COMPONENT_HAIR_DRAWABLE = 0
Objectives[11]mission_Actors[2]COMPONENT_HAIR_TEXTURE = 0
Objectives[11]mission_Actors[2]COMPONENT_TORSO_DRAWABLE = 219
Objectives[11]mission_Actors[2]COMPONENT_TORSO_TEXTURE = 4
Objectives[11]mission_Actors[2]COMPONENT_LEGS_DRAWABLE = 87
Objectives[11]mission_Actors[2]COMPONENT_LEGS_TEXTURE = 0
Objectives[11]mission_Actors[2]COMPONENT_HANDS_DRAWABLE = 0
Objectives[11]mission_Actors[2]COMPONENT_HANDS_TEXTURE = 0
Objectives[11]mission_Actors[2]COMPONENT_FEET_DRAWABLE = 63
Objectives[11]mission_Actors[2]COMPONENT_FEET_TEXTURE = 0
Objectives[11]mission_Actors[2]COMPONENT_EYES_DRAWABLE = 0
Objectives[11]mission_Actors[2]COMPONENT_EYES_TEXTURE = 0
Objectives[11]mission_Actors[2]COMPONENT_ACCESSORIES_DRAWABLE = 161
Objectives[11]mission_Actors[2]COMPONENT_ACCESSORIES_TEXTURE = 15
Objectives[11]mission_Actors[2]COMPONENT_TASKS_DRAWABLE = 0
Objectives[11]mission_Actors[2]COMPONENT_TASKS_TEXTURE = 0
Objectives[11]mission_Actors[2]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[11]mission_Actors[2]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[11]mission_Actors[2]COMPONENT_TORSO2_DRAWABLE = 262
Objectives[11]mission_Actors[2]COMPONENT_TORSO2_TEXTURE = 4
Objectives[11]mission_Actors[2]PROP_HATS_INDEX = -1
Objectives[11]mission_Actors[2]PROP_HATS_TEXTURE = -1
Objectives[11]mission_Actors[2]PROP_GLASSES_INDEX = -1
Objectives[11]mission_Actors[2]PROP_GLASSES_TEXTURE = -1
Objectives[11]mission_Actors[2]PROP_EARS_INDEX = -1
Objectives[11]mission_Actors[2]PROP_EARS_TEXTURE = -1
Objectives[11]mission_Actors[3]Survive_Number = 0
Objectives[11]mission_Actors[3]Failed_Text = 
Objectives[11]mission_Actors[3]Remove_After = 0
Objectives[11]mission_Actors[3]positionX = 464.4469
Objectives[11]mission_Actors[3]positionY = -974.5836
Objectives[11]mission_Actors[3]positionZ = 43.69175
Objectives[11]mission_Actors[3]Heading = 169.9998
Objectives[11]mission_Actors[3]String_Name = mp_m_freemode_01
Objectives[11]mission_Actors[3]Relationship_Group = Enemy1
Objectives[11]mission_Actors[3]AddBlip = True
Objectives[11]mission_Actors[3]ShowCone = False
Objectives[11]mission_Actors[3]Invincible = False
Objectives[11]mission_Actors[3]SetHealth = 200
Objectives[11]mission_Actors[3]DieFromHeadShot = True
Objectives[11]mission_Actors[3]CanExitVehicle = True
Objectives[11]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[11]mission_Actors[3]AlwaysFight = True
Objectives[11]mission_Actors[3]Seeing_Range = 30
Objectives[11]mission_Actors[3]Hearing_Range = 30
Objectives[11]mission_Actors[3]CombatMovement = Offensive
Objectives[11]mission_Actors[3]weapon = Pistol
Objectives[11]mission_Actors[3]Variation = Custom
Objectives[11]mission_Actors[3]Task = 0
Objectives[11]mission_Actors[3]Task_Guard_Range = 5
Objectives[11]mission_Actors[3]Task_Stay_In_Range = True
Objectives[11]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[3]Task_Scenario = NONE
Objectives[11]mission_Actors[3]COMPONENT_FACE_DRAWABLE = 0
Objectives[11]mission_Actors[3]COMPONENT_FACE_TEXTURE = 0
Objectives[11]mission_Actors[3]COMPONENT_HEAD_DRAWABLE = 125
Objectives[11]mission_Actors[3]COMPONENT_HEAD_TEXTURE = 16
Objectives[11]mission_Actors[3]COMPONENT_HAIR_DRAWABLE = 0
Objectives[11]mission_Actors[3]COMPONENT_HAIR_TEXTURE = 0
Objectives[11]mission_Actors[3]COMPONENT_TORSO_DRAWABLE = 174
Objectives[11]mission_Actors[3]COMPONENT_TORSO_TEXTURE = 0
Objectives[11]mission_Actors[3]COMPONENT_LEGS_DRAWABLE = 77
Objectives[11]mission_Actors[3]COMPONENT_LEGS_TEXTURE = 3
Objectives[11]mission_Actors[3]COMPONENT_HANDS_DRAWABLE = 0
Objectives[11]mission_Actors[3]COMPONENT_HANDS_TEXTURE = 0
Objectives[11]mission_Actors[3]COMPONENT_FEET_DRAWABLE = 60
Objectives[11]mission_Actors[3]COMPONENT_FEET_TEXTURE = 0
Objectives[11]mission_Actors[3]COMPONENT_EYES_DRAWABLE = 0
Objectives[11]mission_Actors[3]COMPONENT_EYES_TEXTURE = 0
Objectives[11]mission_Actors[3]COMPONENT_ACCESSORIES_DRAWABLE = 128
Objectives[11]mission_Actors[3]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[11]mission_Actors[3]COMPONENT_TASKS_DRAWABLE = 0
Objectives[11]mission_Actors[3]COMPONENT_TASKS_TEXTURE = 0
Objectives[11]mission_Actors[3]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[11]mission_Actors[3]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[11]mission_Actors[3]COMPONENT_TORSO2_DRAWABLE = 178
Objectives[11]mission_Actors[3]COMPONENT_TORSO2_TEXTURE = 3
Objectives[11]mission_Actors[3]PROP_HATS_INDEX = -1
Objectives[11]mission_Actors[3]PROP_HATS_TEXTURE = -1
Objectives[11]mission_Actors[3]PROP_GLASSES_INDEX = -1
Objectives[11]mission_Actors[3]PROP_GLASSES_TEXTURE = -1
Objectives[11]mission_Actors[3]PROP_EARS_INDEX = -1
Objectives[11]mission_Actors[3]PROP_EARS_TEXTURE = -1
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 0

Objectives[12]Type = Mission_Settings_Objective
Objectives[12]positionX = -824.7618
Objectives[12]positionY = 180.0839
Objectives[12]positionZ = 70.51067
Objectives[12]MissionSettings_TimesOfDay = Current
Objectives[12]MissionSettings_Weather = Current
Objectives[12]MissionSettings_WantedLevel = Current
Objectives[12]MissionSettings_SetWantedLevelNow = Current
Objectives[12]MissionSettings_StartNightvision = False
Objectives[12]MissionSettings_StopNightvision = False
Objectives[12]MissionSettings_StartSeethrough = False
Objectives[12]MissionSettings_StopSeethrough = False
Objectives[12]MissionSettings_StartMusic = True
Objectives[12]MissionSettings_StopMusic = False
Objectives[12]MissionSettings_Music = CMH_MP_GO_TO
Objectives[12]mission_ActorsCount = 0
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 0

Objectives[13]Text = 
Objectives[13]Type = Timeout_Objective
Objectives[13]positionX = 457.3811
Objectives[13]positionY = -975.7425
Objectives[13]positionZ = 42.69179
Objectives[13]Timeout_Min = 0
Objectives[13]Timeout_Sec = 30
Objectives[13]mission_ActorsCount = 0
Objectives[13]mission_Vehicles = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 5
Objectives[13]ObjectiveMessages[0]positionX = 452.4129
Objectives[13]ObjectiveMessages[0]positionY = -974.4393
Objectives[13]ObjectiveMessages[0]positionZ = 42.69175
Objectives[13]ObjectiveMessages[0]Message = Lester! This is urgent, I need you to check if Franklin's phone is online! I need it's location.
Objectives[13]ObjectiveMessages[0]Contact = CHAR_MICHAEL
Objectives[13]ObjectiveMessages[0]Sender = Michael
Objectives[13]ObjectiveMessages[0]Subject = 
Objectives[13]ObjectiveMessages[0]MessageColor = White
Objectives[13]ObjectiveMessages[0]PlayFromStart = False
Objectives[13]ObjectiveMessages[0]Delay = True
Objectives[13]ObjectiveMessages[0]DelayTime = 2
Objectives[13]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[13]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[13]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[13]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[13]ObjectiveMessages[0]TypeSubtitle = False
Objectives[13]ObjectiveMessages[0]TypeTextMesage = True
Objectives[13]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[13]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[13]ObjectiveMessages[1]positionX = 458.7063
Objectives[13]ObjectiveMessages[1]positionY = -991.125
Objectives[13]ObjectiveMessages[1]positionZ = 42.69166
Objectives[13]ObjectiveMessages[1]Message = Ho-hold on a sec Micheal. BOOM HEADSHOT, HAHA!! I doomed ya good, moron!!
Objectives[13]ObjectiveMessages[1]Contact = CHAR_LESTER
Objectives[13]ObjectiveMessages[1]Sender = Lester
Objectives[13]ObjectiveMessages[1]Subject = 
Objectives[13]ObjectiveMessages[1]MessageColor = White
Objectives[13]ObjectiveMessages[1]PlayFromStart = False
Objectives[13]ObjectiveMessages[1]Delay = True
Objectives[13]ObjectiveMessages[1]DelayTime = 8
Objectives[13]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[13]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[13]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[13]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[13]ObjectiveMessages[1]TypeSubtitle = False
Objectives[13]ObjectiveMessages[1]TypeTextMesage = True
Objectives[13]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[13]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[13]ObjectiveMessages[2]positionX = 447.5193
Objectives[13]ObjectiveMessages[2]positionY = -994.759
Objectives[13]ObjectiveMessages[2]positionZ = 42.69166
Objectives[13]ObjectiveMessages[2]Message = LESTER! Franklin is kidnapped and you're playing that stupid game, FIND ME HIS LOCATION!!
Objectives[13]ObjectiveMessages[2]Contact = CHAR_MICHAEL
Objectives[13]ObjectiveMessages[2]Sender = Michael
Objectives[13]ObjectiveMessages[2]Subject = 
Objectives[13]ObjectiveMessages[2]MessageColor = White
Objectives[13]ObjectiveMessages[2]PlayFromStart = False
Objectives[13]ObjectiveMessages[2]Delay = True
Objectives[13]ObjectiveMessages[2]DelayTime = 14
Objectives[13]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[13]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[13]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[13]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[13]ObjectiveMessages[2]TypeSubtitle = False
Objectives[13]ObjectiveMessages[2]TypeTextMesage = True
Objectives[13]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[13]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[13]ObjectiveMessages[3]positionX = 440.2227
Objectives[13]ObjectiveMessages[3]positionY = -986.1442
Objectives[13]ObjectiveMessages[3]positionZ = 42.69166
Objectives[13]ObjectiveMessages[3]Message = Oh, well why didn't you say so? Gimme a second, will ya?
Objectives[13]ObjectiveMessages[3]Contact = CHAR_LESTER
Objectives[13]ObjectiveMessages[3]Sender = Lester
Objectives[13]ObjectiveMessages[3]Subject = 
Objectives[13]ObjectiveMessages[3]MessageColor = White
Objectives[13]ObjectiveMessages[3]PlayFromStart = False
Objectives[13]ObjectiveMessages[3]Delay = True
Objectives[13]ObjectiveMessages[3]DelayTime = 20
Objectives[13]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[13]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[13]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[13]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[13]ObjectiveMessages[3]TypeSubtitle = False
Objectives[13]ObjectiveMessages[3]TypeTextMesage = True
Objectives[13]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[13]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[13]ObjectiveMessages[4]positionX = 443.0113
Objectives[13]ObjectiveMessages[4]positionY = -974.4431
Objectives[13]ObjectiveMessages[4]positionZ = 42.69175
Objectives[13]ObjectiveMessages[4]Message = Alright got it! His phone signal is coming from an apartment, pinging you the location now...
Objectives[13]ObjectiveMessages[4]Contact = CHAR_LESTER
Objectives[13]ObjectiveMessages[4]Sender = Lester
Objectives[13]ObjectiveMessages[4]Subject = 
Objectives[13]ObjectiveMessages[4]MessageColor = White
Objectives[13]ObjectiveMessages[4]PlayFromStart = False
Objectives[13]ObjectiveMessages[4]Delay = True
Objectives[13]ObjectiveMessages[4]DelayTime = 26
Objectives[13]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[13]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[13]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[13]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[13]ObjectiveMessages[4]TypeSubtitle = False
Objectives[13]ObjectiveMessages[4]TypeTextMesage = True
Objectives[13]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[13]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[14]Text = Go to Franklin's Location.
Objectives[14]Text2 = 
Objectives[14]Text3 = 
Objectives[14]Failed_Text = 
Objectives[14]Type = Checkpoint
Objectives[14]Checkpoint_Type = 45
Objectives[14]Reserved = 1
Objectives[14]ColorR = 255
Objectives[14]ColorG = 255
Objectives[14]ColorB = 0
Objectives[14]ColorA = 255
Objectives[14]IconColorR = 255
Objectives[14]IconColorG = 255
Objectives[14]IconColorB = 255
Objectives[14]IconColorA = 0
Objectives[14]positionX = -1304.305
Objectives[14]positionY = -441.6012
Objectives[14]positionZ = 34.15964
Objectives[14]Heading = 1355
Objectives[14]Diameter = 1
Objectives[14]minimum_hight = 1
Objectives[14]maximum_hight = 10
Objectives[14]TriggerDistance = 2
Objectives[14]PlaySound = True
Objectives[14]LoseWanted = False
Objectives[14]Stop_Vehicle = False
Objectives[14]DeliverVehicleOnly = False
Objectives[14]DeliverTrailor = False
Objectives[14]DeliverTowTruck = False
Objectives[14]DeliverVehicleCargobob = False
Objectives[14]DeliverPropCargobob = False
Objectives[14]mission_ActorsCount = 0
Objectives[14]mission_Vehicles = 0
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 0
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 0

Objectives[15]Type = Teleport_Objective
Objectives[15]Text = 
Objectives[15]positionX = -923.0444
Objectives[15]positionY = -378.415
Objectives[15]positionZ = 84.48051
Objectives[15]ObjectiveRotation = 1650
Objectives[15]mission_ActorsCount = 0
Objectives[15]mission_Vehicles = 0
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 0
Objectives[15]mission_Pickup_Props_Count = 0
Objectives[15]ObjectiveMessages = 0

Objectives[16]Type = Mission_Settings_Objective
Objectives[16]positionX = -828.8748
Objectives[16]positionY = 178.6715
Objectives[16]positionZ = 70.17663
Objectives[16]MissionSettings_TimesOfDay = Current
Objectives[16]MissionSettings_Weather = Current
Objectives[16]MissionSettings_WantedLevel = Current
Objectives[16]MissionSettings_SetWantedLevelNow = Current
Objectives[16]MissionSettings_StartNightvision = False
Objectives[16]MissionSettings_StopNightvision = False
Objectives[16]MissionSettings_StartSeethrough = False
Objectives[16]MissionSettings_StopSeethrough = False
Objectives[16]MissionSettings_StartMusic = True
Objectives[16]MissionSettings_StopMusic = False
Objectives[16]MissionSettings_Music = CMH_MP_ATTACK
Objectives[16]mission_ActorsCount = 0
Objectives[16]mission_Vehicles = 0
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 0
Objectives[16]mission_Pickup_Props_Count = 0
Objectives[16]ObjectiveMessages = 0

Objectives[17]Text = Find Franklin!
Objectives[17]Text2 = 
Objectives[17]Text3 = 
Objectives[17]Failed_Text = 
Objectives[17]Type = Checkpoint
Objectives[17]Checkpoint_Type = 45
Objectives[17]Reserved = 1
Objectives[17]ColorR = 255
Objectives[17]ColorG = 255
Objectives[17]ColorB = 0
Objectives[17]ColorA = 255
Objectives[17]IconColorR = 255
Objectives[17]IconColorG = 255
Objectives[17]IconColorB = 255
Objectives[17]IconColorA = 0
Objectives[17]positionX = -913.3663
Objectives[17]positionY = -384.2746
Objectives[17]positionZ = 80.68071
Objectives[17]Heading = 1650
Objectives[17]Diameter = 1
Objectives[17]minimum_hight = 1
Objectives[17]maximum_hight = 10
Objectives[17]TriggerDistance = 2.5
Objectives[17]PlaySound = True
Objectives[17]LoseWanted = False
Objectives[17]Stop_Vehicle = False
Objectives[17]DeliverVehicleOnly = False
Objectives[17]DeliverTrailor = False
Objectives[17]DeliverTowTruck = False
Objectives[17]DeliverVehicleCargobob = False
Objectives[17]DeliverPropCargobob = False
Objectives[17]mission_ActorsCount = 7
Objectives[17]mission_Actors[0]Survive_Number = 0
Objectives[17]mission_Actors[0]Failed_Text = 
Objectives[17]mission_Actors[0]Remove_After = 0
Objectives[17]mission_Actors[0]positionX = -913.2443
Objectives[17]mission_Actors[0]positionY = -380.0098
Objectives[17]mission_Actors[0]positionZ = 85.48051
Objectives[17]mission_Actors[0]Heading = 154.9997
Objectives[17]mission_Actors[0]String_Name = mp_m_freemode_01
Objectives[17]mission_Actors[0]Relationship_Group = Enemy1
Objectives[17]mission_Actors[0]AddBlip = True
Objectives[17]mission_Actors[0]ShowCone = False
Objectives[17]mission_Actors[0]Invincible = False
Objectives[17]mission_Actors[0]SetHealth = 200
Objectives[17]mission_Actors[0]DieFromHeadShot = True
Objectives[17]mission_Actors[0]CanExitVehicle = True
Objectives[17]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[17]mission_Actors[0]AlwaysFight = True
Objectives[17]mission_Actors[0]Seeing_Range = 30
Objectives[17]mission_Actors[0]Hearing_Range = 30
Objectives[17]mission_Actors[0]CombatMovement = Offensive
Objectives[17]mission_Actors[0]weapon = SMG
Objectives[17]mission_Actors[0]Variation = Custom
Objectives[17]mission_Actors[0]Task = 0
Objectives[17]mission_Actors[0]Task_Guard_Range = 5
Objectives[17]mission_Actors[0]Task_Stay_In_Range = True
Objectives[17]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[17]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[17]mission_Actors[0]Task_Scenario = NONE
Objectives[17]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[17]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[17]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 125
Objectives[17]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 16
Objectives[17]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[17]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[17]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 174
Objectives[17]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[17]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 77
Objectives[17]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 3
Objectives[17]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[17]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[17]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 60
Objectives[17]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[17]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[17]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[17]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 128
Objectives[17]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[17]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[17]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[17]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[17]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[17]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 178
Objectives[17]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 3
Objectives[17]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[17]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[17]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[17]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[17]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[17]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[17]mission_Actors[1]Survive_Number = 0
Objectives[17]mission_Actors[1]Failed_Text = 
Objectives[17]mission_Actors[1]Remove_After = 0
Objectives[17]mission_Actors[1]positionX = -916.2502
Objectives[17]mission_Actors[1]positionY = -372.9315
Objectives[17]mission_Actors[1]positionZ = 85.48637
Objectives[17]mission_Actors[1]Heading = 174.9998
Objectives[17]mission_Actors[1]String_Name = mp_m_freemode_01
Objectives[17]mission_Actors[1]Relationship_Group = Enemy1
Objectives[17]mission_Actors[1]AddBlip = True
Objectives[17]mission_Actors[1]ShowCone = False
Objectives[17]mission_Actors[1]Invincible = False
Objectives[17]mission_Actors[1]SetHealth = 200
Objectives[17]mission_Actors[1]DieFromHeadShot = True
Objectives[17]mission_Actors[1]CanExitVehicle = True
Objectives[17]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[17]mission_Actors[1]AlwaysFight = True
Objectives[17]mission_Actors[1]Seeing_Range = 30
Objectives[17]mission_Actors[1]Hearing_Range = 30
Objectives[17]mission_Actors[1]CombatMovement = Offensive
Objectives[17]mission_Actors[1]weapon = SMG
Objectives[17]mission_Actors[1]Variation = Custom
Objectives[17]mission_Actors[1]Task = 0
Objectives[17]mission_Actors[1]Task_Guard_Range = 5
Objectives[17]mission_Actors[1]Task_Stay_In_Range = True
Objectives[17]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[17]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[17]mission_Actors[1]Task_Scenario = NONE
Objectives[17]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 0
Objectives[17]mission_Actors[1]COMPONENT_FACE_TEXTURE = 0
Objectives[17]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 125
Objectives[17]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 16
Objectives[17]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 0
Objectives[17]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[17]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 174
Objectives[17]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 0
Objectives[17]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 77
Objectives[17]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 3
Objectives[17]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[17]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[17]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 60
Objectives[17]mission_Actors[1]COMPONENT_FEET_TEXTURE = 0
Objectives[17]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[17]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[17]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 128
Objectives[17]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[17]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[17]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[17]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[17]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[17]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 178
Objectives[17]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 3
Objectives[17]mission_Actors[1]PROP_HATS_INDEX = -1
Objectives[17]mission_Actors[1]PROP_HATS_TEXTURE = -1
Objectives[17]mission_Actors[1]PROP_GLASSES_INDEX = -1
Objectives[17]mission_Actors[1]PROP_GLASSES_TEXTURE = -1
Objectives[17]mission_Actors[1]PROP_EARS_INDEX = -1
Objectives[17]mission_Actors[1]PROP_EARS_TEXTURE = -1
Objectives[17]mission_Actors[2]Survive_Number = 0
Objectives[17]mission_Actors[2]Failed_Text = 
Objectives[17]mission_Actors[2]Remove_After = 0
Objectives[17]mission_Actors[2]positionX = -905.2509
Objectives[17]mission_Actors[2]positionY = -368.1805
Objectives[17]mission_Actors[2]positionZ = 84.07787
Objectives[17]mission_Actors[2]Heading = 194.988
Objectives[17]mission_Actors[2]String_Name = mp_f_freemode_01
Objectives[17]mission_Actors[2]Relationship_Group = Enemy1
Objectives[17]mission_Actors[2]AddBlip = True
Objectives[17]mission_Actors[2]ShowCone = False
Objectives[17]mission_Actors[2]Invincible = False
Objectives[17]mission_Actors[2]SetHealth = 200
Objectives[17]mission_Actors[2]DieFromHeadShot = True
Objectives[17]mission_Actors[2]CanExitVehicle = True
Objectives[17]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[17]mission_Actors[2]AlwaysFight = True
Objectives[17]mission_Actors[2]Seeing_Range = 30
Objectives[17]mission_Actors[2]Hearing_Range = 30
Objectives[17]mission_Actors[2]CombatMovement = Offensive
Objectives[17]mission_Actors[2]weapon = SMG
Objectives[17]mission_Actors[2]Variation = Custom
Objectives[17]mission_Actors[2]Task = 1
Objectives[17]mission_Actors[2]Task_Guard_Range = 5
Objectives[17]mission_Actors[2]Task_Stay_In_Range = True
Objectives[17]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[17]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[17]mission_Actors[2]Task_Scenario = NONE
Objectives[17]mission_Actors[2]COMPONENT_FACE_DRAWABLE = 21
Objectives[17]mission_Actors[2]COMPONENT_FACE_TEXTURE = 0
Objectives[17]mission_Actors[2]COMPONENT_HEAD_DRAWABLE = 125
Objectives[17]mission_Actors[2]COMPONENT_HEAD_TEXTURE = 15
Objectives[17]mission_Actors[2]COMPONENT_HAIR_DRAWABLE = 0
Objectives[17]mission_Actors[2]COMPONENT_HAIR_TEXTURE = 0
Objectives[17]mission_Actors[2]COMPONENT_TORSO_DRAWABLE = 219
Objectives[17]mission_Actors[2]COMPONENT_TORSO_TEXTURE = 4
Objectives[17]mission_Actors[2]COMPONENT_LEGS_DRAWABLE = 87
Objectives[17]mission_Actors[2]COMPONENT_LEGS_TEXTURE = 0
Objectives[17]mission_Actors[2]COMPONENT_HANDS_DRAWABLE = 0
Objectives[17]mission_Actors[2]COMPONENT_HANDS_TEXTURE = 0
Objectives[17]mission_Actors[2]COMPONENT_FEET_DRAWABLE = 63
Objectives[17]mission_Actors[2]COMPONENT_FEET_TEXTURE = 0
Objectives[17]mission_Actors[2]COMPONENT_EYES_DRAWABLE = 0
Objectives[17]mission_Actors[2]COMPONENT_EYES_TEXTURE = 0
Objectives[17]mission_Actors[2]COMPONENT_ACCESSORIES_DRAWABLE = 161
Objectives[17]mission_Actors[2]COMPONENT_ACCESSORIES_TEXTURE = 15
Objectives[17]mission_Actors[2]COMPONENT_TASKS_DRAWABLE = 0
Objectives[17]mission_Actors[2]COMPONENT_TASKS_TEXTURE = 0
Objectives[17]mission_Actors[2]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[17]mission_Actors[2]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[17]mission_Actors[2]COMPONENT_TORSO2_DRAWABLE = 262
Objectives[17]mission_Actors[2]COMPONENT_TORSO2_TEXTURE = 4
Objectives[17]mission_Actors[2]PROP_HATS_INDEX = -1
Objectives[17]mission_Actors[2]PROP_HATS_TEXTURE = -1
Objectives[17]mission_Actors[2]PROP_GLASSES_INDEX = -1
Objectives[17]mission_Actors[2]PROP_GLASSES_TEXTURE = -1
Objectives[17]mission_Actors[2]PROP_EARS_INDEX = -1
Objectives[17]mission_Actors[2]PROP_EARS_TEXTURE = -1
Objectives[17]mission_Actors[3]Survive_Number = 0
Objectives[17]mission_Actors[3]Failed_Text = 
Objectives[17]mission_Actors[3]Remove_After = 0
Objectives[17]mission_Actors[3]positionX = -898.5441
Objectives[17]mission_Actors[3]positionY = -369.0055
Objectives[17]mission_Actors[3]positionZ = 84.07787
Objectives[17]mission_Actors[3]Heading = 149.9879
Objectives[17]mission_Actors[3]String_Name = mp_f_freemode_01
Objectives[17]mission_Actors[3]Relationship_Group = Enemy1
Objectives[17]mission_Actors[3]AddBlip = True
Objectives[17]mission_Actors[3]ShowCone = False
Objectives[17]mission_Actors[3]Invincible = False
Objectives[17]mission_Actors[3]SetHealth = 200
Objectives[17]mission_Actors[3]DieFromHeadShot = True
Objectives[17]mission_Actors[3]CanExitVehicle = True
Objectives[17]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[17]mission_Actors[3]AlwaysFight = True
Objectives[17]mission_Actors[3]Seeing_Range = 30
Objectives[17]mission_Actors[3]Hearing_Range = 30
Objectives[17]mission_Actors[3]CombatMovement = Offensive
Objectives[17]mission_Actors[3]weapon = SMG
Objectives[17]mission_Actors[3]Variation = Custom
Objectives[17]mission_Actors[3]Task = 1
Objectives[17]mission_Actors[3]Task_Guard_Range = 5
Objectives[17]mission_Actors[3]Task_Stay_In_Range = True
Objectives[17]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[17]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[17]mission_Actors[3]Task_Scenario = NONE
Objectives[17]mission_Actors[3]COMPONENT_FACE_DRAWABLE = 21
Objectives[17]mission_Actors[3]COMPONENT_FACE_TEXTURE = 0
Objectives[17]mission_Actors[3]COMPONENT_HEAD_DRAWABLE = 125
Objectives[17]mission_Actors[3]COMPONENT_HEAD_TEXTURE = 15
Objectives[17]mission_Actors[3]COMPONENT_HAIR_DRAWABLE = 0
Objectives[17]mission_Actors[3]COMPONENT_HAIR_TEXTURE = 0
Objectives[17]mission_Actors[3]COMPONENT_TORSO_DRAWABLE = 219
Objectives[17]mission_Actors[3]COMPONENT_TORSO_TEXTURE = 4
Objectives[17]mission_Actors[3]COMPONENT_LEGS_DRAWABLE = 87
Objectives[17]mission_Actors[3]COMPONENT_LEGS_TEXTURE = 0
Objectives[17]mission_Actors[3]COMPONENT_HANDS_DRAWABLE = 0
Objectives[17]mission_Actors[3]COMPONENT_HANDS_TEXTURE = 0
Objectives[17]mission_Actors[3]COMPONENT_FEET_DRAWABLE = 63
Objectives[17]mission_Actors[3]COMPONENT_FEET_TEXTURE = 0
Objectives[17]mission_Actors[3]COMPONENT_EYES_DRAWABLE = 0
Objectives[17]mission_Actors[3]COMPONENT_EYES_TEXTURE = 0
Objectives[17]mission_Actors[3]COMPONENT_ACCESSORIES_DRAWABLE = 161
Objectives[17]mission_Actors[3]COMPONENT_ACCESSORIES_TEXTURE = 15
Objectives[17]mission_Actors[3]COMPONENT_TASKS_DRAWABLE = 0
Objectives[17]mission_Actors[3]COMPONENT_TASKS_TEXTURE = 0
Objectives[17]mission_Actors[3]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[17]mission_Actors[3]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[17]mission_Actors[3]COMPONENT_TORSO2_DRAWABLE = 262
Objectives[17]mission_Actors[3]COMPONENT_TORSO2_TEXTURE = 4
Objectives[17]mission_Actors[3]PROP_HATS_INDEX = -1
Objectives[17]mission_Actors[3]PROP_HATS_TEXTURE = -1
Objectives[17]mission_Actors[3]PROP_GLASSES_INDEX = -1
Objectives[17]mission_Actors[3]PROP_GLASSES_TEXTURE = -1
Objectives[17]mission_Actors[3]PROP_EARS_INDEX = -1
Objectives[17]mission_Actors[3]PROP_EARS_TEXTURE = -1
Objectives[17]mission_Actors[4]Survive_Number = 0
Objectives[17]mission_Actors[4]Failed_Text = 
Objectives[17]mission_Actors[4]Remove_After = 0
Objectives[17]mission_Actors[4]positionX = -900.8463
Objectives[17]mission_Actors[4]positionY = -376.8465
Objectives[17]mission_Actors[4]positionZ = 84.07787
Objectives[17]mission_Actors[4]Heading = 84.98801
Objectives[17]mission_Actors[4]String_Name = mp_f_freemode_01
Objectives[17]mission_Actors[4]Relationship_Group = Enemy1
Objectives[17]mission_Actors[4]AddBlip = True
Objectives[17]mission_Actors[4]ShowCone = False
Objectives[17]mission_Actors[4]Invincible = False
Objectives[17]mission_Actors[4]SetHealth = 200
Objectives[17]mission_Actors[4]DieFromHeadShot = True
Objectives[17]mission_Actors[4]CanExitVehicle = True
Objectives[17]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[17]mission_Actors[4]AlwaysFight = True
Objectives[17]mission_Actors[4]Seeing_Range = 30
Objectives[17]mission_Actors[4]Hearing_Range = 30
Objectives[17]mission_Actors[4]CombatMovement = Offensive
Objectives[17]mission_Actors[4]weapon = SMG
Objectives[17]mission_Actors[4]Variation = Custom
Objectives[17]mission_Actors[4]Task = 1
Objectives[17]mission_Actors[4]Task_Guard_Range = 5
Objectives[17]mission_Actors[4]Task_Stay_In_Range = True
Objectives[17]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[17]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[17]mission_Actors[4]Task_Scenario = NONE
Objectives[17]mission_Actors[4]COMPONENT_FACE_DRAWABLE = 21
Objectives[17]mission_Actors[4]COMPONENT_FACE_TEXTURE = 0
Objectives[17]mission_Actors[4]COMPONENT_HEAD_DRAWABLE = 125
Objectives[17]mission_Actors[4]COMPONENT_HEAD_TEXTURE = 15
Objectives[17]mission_Actors[4]COMPONENT_HAIR_DRAWABLE = 0
Objectives[17]mission_Actors[4]COMPONENT_HAIR_TEXTURE = 0
Objectives[17]mission_Actors[4]COMPONENT_TORSO_DRAWABLE = 219
Objectives[17]mission_Actors[4]COMPONENT_TORSO_TEXTURE = 4
Objectives[17]mission_Actors[4]COMPONENT_LEGS_DRAWABLE = 87
Objectives[17]mission_Actors[4]COMPONENT_LEGS_TEXTURE = 0
Objectives[17]mission_Actors[4]COMPONENT_HANDS_DRAWABLE = 0
Objectives[17]mission_Actors[4]COMPONENT_HANDS_TEXTURE = 0
Objectives[17]mission_Actors[4]COMPONENT_FEET_DRAWABLE = 63
Objectives[17]mission_Actors[4]COMPONENT_FEET_TEXTURE = 0
Objectives[17]mission_Actors[4]COMPONENT_EYES_DRAWABLE = 0
Objectives[17]mission_Actors[4]COMPONENT_EYES_TEXTURE = 0
Objectives[17]mission_Actors[4]COMPONENT_ACCESSORIES_DRAWABLE = 161
Objectives[17]mission_Actors[4]COMPONENT_ACCESSORIES_TEXTURE = 15
Objectives[17]mission_Actors[4]COMPONENT_TASKS_DRAWABLE = 0
Objectives[17]mission_Actors[4]COMPONENT_TASKS_TEXTURE = 0
Objectives[17]mission_Actors[4]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[17]mission_Actors[4]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[17]mission_Actors[4]COMPONENT_TORSO2_DRAWABLE = 262
Objectives[17]mission_Actors[4]COMPONENT_TORSO2_TEXTURE = 4
Objectives[17]mission_Actors[4]PROP_HATS_INDEX = -1
Objectives[17]mission_Actors[4]PROP_HATS_TEXTURE = -1
Objectives[17]mission_Actors[4]PROP_GLASSES_INDEX = -1
Objectives[17]mission_Actors[4]PROP_GLASSES_TEXTURE = -1
Objectives[17]mission_Actors[4]PROP_EARS_INDEX = -1
Objectives[17]mission_Actors[4]PROP_EARS_TEXTURE = -1
Objectives[17]mission_Actors[5]Survive_Number = 0
Objectives[17]mission_Actors[5]Failed_Text = 
Objectives[17]mission_Actors[5]Remove_After = 0
Objectives[17]mission_Actors[5]positionX = -913.2665
Objectives[17]mission_Actors[5]positionY = -384.3709
Objectives[17]mission_Actors[5]positionZ = 81.68071
Objectives[17]mission_Actors[5]Heading = 294.9999
Objectives[17]mission_Actors[5]String_Name = mp_m_freemode_01
Objectives[17]mission_Actors[5]Relationship_Group = Enemy1
Objectives[17]mission_Actors[5]AddBlip = True
Objectives[17]mission_Actors[5]ShowCone = False
Objectives[17]mission_Actors[5]Invincible = False
Objectives[17]mission_Actors[5]SetHealth = 200
Objectives[17]mission_Actors[5]DieFromHeadShot = True
Objectives[17]mission_Actors[5]CanExitVehicle = True
Objectives[17]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[17]mission_Actors[5]AlwaysFight = True
Objectives[17]mission_Actors[5]Seeing_Range = 30
Objectives[17]mission_Actors[5]Hearing_Range = 30
Objectives[17]mission_Actors[5]CombatMovement = Stationary
Objectives[17]mission_Actors[5]weapon = SMG
Objectives[17]mission_Actors[5]Variation = Custom
Objectives[17]mission_Actors[5]Task = 0
Objectives[17]mission_Actors[5]Task_Guard_Range = 5
Objectives[17]mission_Actors[5]Task_Stay_In_Range = True
Objectives[17]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[17]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[17]mission_Actors[5]Task_Scenario = NONE
Objectives[17]mission_Actors[5]COMPONENT_FACE_DRAWABLE = 0
Objectives[17]mission_Actors[5]COMPONENT_FACE_TEXTURE = 0
Objectives[17]mission_Actors[5]COMPONENT_HEAD_DRAWABLE = 125
Objectives[17]mission_Actors[5]COMPONENT_HEAD_TEXTURE = 16
Objectives[17]mission_Actors[5]COMPONENT_HAIR_DRAWABLE = 0
Objectives[17]mission_Actors[5]COMPONENT_HAIR_TEXTURE = 0
Objectives[17]mission_Actors[5]COMPONENT_TORSO_DRAWABLE = 174
Objectives[17]mission_Actors[5]COMPONENT_TORSO_TEXTURE = 0
Objectives[17]mission_Actors[5]COMPONENT_LEGS_DRAWABLE = 77
Objectives[17]mission_Actors[5]COMPONENT_LEGS_TEXTURE = 3
Objectives[17]mission_Actors[5]COMPONENT_HANDS_DRAWABLE = 0
Objectives[17]mission_Actors[5]COMPONENT_HANDS_TEXTURE = 0
Objectives[17]mission_Actors[5]COMPONENT_FEET_DRAWABLE = 60
Objectives[17]mission_Actors[5]COMPONENT_FEET_TEXTURE = 0
Objectives[17]mission_Actors[5]COMPONENT_EYES_DRAWABLE = 0
Objectives[17]mission_Actors[5]COMPONENT_EYES_TEXTURE = 0
Objectives[17]mission_Actors[5]COMPONENT_ACCESSORIES_DRAWABLE = 128
Objectives[17]mission_Actors[5]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[17]mission_Actors[5]COMPONENT_TASKS_DRAWABLE = 0
Objectives[17]mission_Actors[5]COMPONENT_TASKS_TEXTURE = 0
Objectives[17]mission_Actors[5]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[17]mission_Actors[5]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[17]mission_Actors[5]COMPONENT_TORSO2_DRAWABLE = 178
Objectives[17]mission_Actors[5]COMPONENT_TORSO2_TEXTURE = 3
Objectives[17]mission_Actors[5]PROP_HATS_INDEX = -1
Objectives[17]mission_Actors[5]PROP_HATS_TEXTURE = -1
Objectives[17]mission_Actors[5]PROP_GLASSES_INDEX = -1
Objectives[17]mission_Actors[5]PROP_GLASSES_TEXTURE = -1
Objectives[17]mission_Actors[5]PROP_EARS_INDEX = -1
Objectives[17]mission_Actors[5]PROP_EARS_TEXTURE = -1
Objectives[17]mission_Actors[6]Survive_Number = 0
Objectives[17]mission_Actors[6]Failed_Text = 
Objectives[17]mission_Actors[6]Remove_After = 0
Objectives[17]mission_Actors[6]positionX = -903.7037
Objectives[17]mission_Actors[6]positionY = -369.1703
Objectives[17]mission_Actors[6]positionZ = 79.28436
Objectives[17]mission_Actors[6]Heading = 109.9997
Objectives[17]mission_Actors[6]String_Name = p_franklin_02
Objectives[17]mission_Actors[6]Relationship_Group = Friend
Objectives[17]mission_Actors[6]AddBlip = True
Objectives[17]mission_Actors[6]ShowCone = False
Objectives[17]mission_Actors[6]Invincible = True
Objectives[17]mission_Actors[6]SetHealth = 4000
Objectives[17]mission_Actors[6]DieFromHeadShot = True
Objectives[17]mission_Actors[6]CanExitVehicle = True
Objectives[17]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[17]mission_Actors[6]AlwaysFight = True
Objectives[17]mission_Actors[6]Seeing_Range = 30
Objectives[17]mission_Actors[6]Hearing_Range = 30
Objectives[17]mission_Actors[6]CombatMovement = Stationary
Objectives[17]mission_Actors[6]weapon = Pistol
Objectives[17]mission_Actors[6]Variation = Custom
Objectives[17]mission_Actors[6]Task = 0
Objectives[17]mission_Actors[6]Task_Guard_Range = 5
Objectives[17]mission_Actors[6]Task_Stay_In_Range = True
Objectives[17]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[17]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[17]mission_Actors[6]Task_Scenario = NONE
Objectives[17]mission_Actors[6]COMPONENT_FACE_DRAWABLE = 0
Objectives[17]mission_Actors[6]COMPONENT_FACE_TEXTURE = 0
Objectives[17]mission_Actors[6]COMPONENT_HEAD_DRAWABLE = 1
Objectives[17]mission_Actors[6]COMPONENT_HEAD_TEXTURE = 0
Objectives[17]mission_Actors[6]COMPONENT_HAIR_DRAWABLE = 0
Objectives[17]mission_Actors[6]COMPONENT_HAIR_TEXTURE = 0
Objectives[17]mission_Actors[6]COMPONENT_TORSO_DRAWABLE = 0
Objectives[17]mission_Actors[6]COMPONENT_TORSO_TEXTURE = 0
Objectives[17]mission_Actors[6]COMPONENT_LEGS_DRAWABLE = 0
Objectives[17]mission_Actors[6]COMPONENT_LEGS_TEXTURE = 0
Objectives[17]mission_Actors[6]COMPONENT_HANDS_DRAWABLE = 0
Objectives[17]mission_Actors[6]COMPONENT_HANDS_TEXTURE = 0
Objectives[17]mission_Actors[6]COMPONENT_FEET_DRAWABLE = 0
Objectives[17]mission_Actors[6]COMPONENT_FEET_TEXTURE = 0
Objectives[17]mission_Actors[6]COMPONENT_EYES_DRAWABLE = 0
Objectives[17]mission_Actors[6]COMPONENT_EYES_TEXTURE = 0
Objectives[17]mission_Actors[6]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[17]mission_Actors[6]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[17]mission_Actors[6]COMPONENT_TASKS_DRAWABLE = 0
Objectives[17]mission_Actors[6]COMPONENT_TASKS_TEXTURE = 0
Objectives[17]mission_Actors[6]COMPONENT_TEXTURES_DRAWABLE = 1
Objectives[17]mission_Actors[6]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[17]mission_Actors[6]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[17]mission_Actors[6]COMPONENT_TORSO2_TEXTURE = 0
Objectives[17]mission_Actors[6]PROP_HATS_INDEX = -1
Objectives[17]mission_Actors[6]PROP_HATS_TEXTURE = -1
Objectives[17]mission_Actors[6]PROP_GLASSES_INDEX = -1
Objectives[17]mission_Actors[6]PROP_GLASSES_TEXTURE = -1
Objectives[17]mission_Actors[6]PROP_EARS_INDEX = -1
Objectives[17]mission_Actors[6]PROP_EARS_TEXTURE = -1
Objectives[17]mission_Actors[6]NeededForObjectiveGoToActorCount = 1
Objectives[17]mission_Actors[6]NeededForObjectiveGoToActor[0] = 18
Objectives[17]mission_Vehicles = 3
Objectives[17]mission_Vehicles[0]positionX = -987.99
Objectives[17]mission_Vehicles[0]positionY = -405.3549
Objectives[17]mission_Vehicles[0]positionZ = 37.33142
Objectives[17]mission_Vehicles[0]Heading = 23.92435
Objectives[17]mission_Vehicles[0]Name = Zentorno
Objectives[17]mission_Vehicles[0]Model = zentorno
Objectives[17]mission_Vehicles[0]PrimaryColor = Orange
Objectives[17]mission_Vehicles[0]SecondaryColor = Orange
Objectives[17]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[17]mission_Vehicles[0]HasPearlescent = False
Objectives[17]mission_Vehicles[0]Livery = -1
Objectives[17]mission_Vehicles[0]DirtLevel = 0
Objectives[17]mission_Vehicles[0]LockedForPlayer = False
Objectives[17]mission_Vehicles[0]Locked = False
Objectives[17]mission_Vehicles[0]Alarm = False
Objectives[17]mission_Vehicles[0]HotWired = False
Objectives[17]mission_Vehicles[0]Invincible = False
Objectives[17]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[17]mission_Vehicles[0]Remove_After = 0
Objectives[17]mission_Vehicles[0]Survive_Number = 0
Objectives[17]mission_Vehicles[0]Failed_Text = 
Objectives[17]mission_Vehicles[1]positionX = -931.0229
Objectives[17]mission_Vehicles[1]positionY = -423.5238
Objectives[17]mission_Vehicles[1]positionZ = 36.60788
Objectives[17]mission_Vehicles[1]Heading = 117.7453
Objectives[17]mission_Vehicles[1]Name = Tyrus
Objectives[17]mission_Vehicles[1]Model = tyrus
Objectives[17]mission_Vehicles[1]PrimaryColor = UtilRed
Objectives[17]mission_Vehicles[1]SecondaryColor = UtilRed
Objectives[17]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[17]mission_Vehicles[1]HasPearlescent = False
Objectives[17]mission_Vehicles[1]Livery = -1
Objectives[17]mission_Vehicles[1]DirtLevel = 0
Objectives[17]mission_Vehicles[1]LockedForPlayer = False
Objectives[17]mission_Vehicles[1]Locked = False
Objectives[17]mission_Vehicles[1]Alarm = False
Objectives[17]mission_Vehicles[1]HotWired = False
Objectives[17]mission_Vehicles[1]Invincible = False
Objectives[17]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[17]mission_Vehicles[1]Remove_After = 0
Objectives[17]mission_Vehicles[1]Survive_Number = 0
Objectives[17]mission_Vehicles[1]Failed_Text = 
Objectives[17]mission_Vehicles[2]positionX = -970.3445
Objectives[17]mission_Vehicles[2]positionY = -338.5851
Objectives[17]mission_Vehicles[2]positionZ = 37.29145
Objectives[17]mission_Vehicles[2]Heading = 325.472
Objectives[17]mission_Vehicles[2]Name = Cheetah Classic
Objectives[17]mission_Vehicles[2]Model = cheetah2
Objectives[17]mission_Vehicles[2]PrimaryColor = PureWhite
Objectives[17]mission_Vehicles[2]SecondaryColor = PureWhite
Objectives[17]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[17]mission_Vehicles[2]HasPearlescent = False
Objectives[17]mission_Vehicles[2]Livery = 0
Objectives[17]mission_Vehicles[2]DirtLevel = 0
Objectives[17]mission_Vehicles[2]LockedForPlayer = False
Objectives[17]mission_Vehicles[2]Locked = False
Objectives[17]mission_Vehicles[2]Alarm = False
Objectives[17]mission_Vehicles[2]HotWired = False
Objectives[17]mission_Vehicles[2]Invincible = False
Objectives[17]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[17]mission_Vehicles[2]Remove_After = 0
Objectives[17]mission_Vehicles[2]Survive_Number = 0
Objectives[17]mission_Vehicles[2]Failed_Text = 
Objectives[17]Mission_Needed_Vehicles = 0
Objectives[17]mission_PropsCount = 0
Objectives[17]mission_Pickup_Props_Count = 0
Objectives[17]ObjectiveMessages = 0

Objectives[18]Type = GoTo_Actor
Objectives[18]Text = Go to Franklin.
Objectives[18]positionX = -903.8294
Objectives[18]positionY = -369.3404
Objectives[18]positionZ = 78.28902
Objectives[18]GoTo_Actor_ChangToCompanion = True
Objectives[18]GoTo_Actor_Distance = 3
Objectives[18]GoTo_Actor_Remove_Blip = False
Objectives[18]mission_ActorsCount = 3
Objectives[18]mission_Actors[0]Survive_Number = 0
Objectives[18]mission_Actors[0]Failed_Text = 
Objectives[18]mission_Actors[0]Remove_After = 0
Objectives[18]mission_Actors[0]positionX = -903.9171
Objectives[18]mission_Actors[0]positionY = -376.2733
Objectives[18]mission_Actors[0]positionZ = 79.27316
Objectives[18]mission_Actors[0]Heading = 119.9997
Objectives[18]mission_Actors[0]String_Name = mp_m_freemode_01
Objectives[18]mission_Actors[0]Relationship_Group = Enemy1
Objectives[18]mission_Actors[0]AddBlip = True
Objectives[18]mission_Actors[0]ShowCone = False
Objectives[18]mission_Actors[0]Invincible = False
Objectives[18]mission_Actors[0]SetHealth = 200
Objectives[18]mission_Actors[0]DieFromHeadShot = True
Objectives[18]mission_Actors[0]CanExitVehicle = True
Objectives[18]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[0]AlwaysFight = True
Objectives[18]mission_Actors[0]Seeing_Range = 30
Objectives[18]mission_Actors[0]Hearing_Range = 30
Objectives[18]mission_Actors[0]CombatMovement = Offensive
Objectives[18]mission_Actors[0]weapon = SMG
Objectives[18]mission_Actors[0]Variation = Custom
Objectives[18]mission_Actors[0]Task = 0
Objectives[18]mission_Actors[0]Task_Guard_Range = 5
Objectives[18]mission_Actors[0]Task_Stay_In_Range = True
Objectives[18]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[0]Task_Scenario = NONE
Objectives[18]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[18]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[18]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 125
Objectives[18]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 16
Objectives[18]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[18]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[18]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 174
Objectives[18]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[18]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 77
Objectives[18]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 3
Objectives[18]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[18]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[18]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 60
Objectives[18]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[18]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[18]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[18]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 128
Objectives[18]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[18]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[18]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[18]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[18]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[18]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 178
Objectives[18]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 3
Objectives[18]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[18]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[18]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[18]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[18]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[18]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[18]mission_Actors[1]Survive_Number = 0
Objectives[18]mission_Actors[1]Failed_Text = 
Objectives[18]mission_Actors[1]Remove_After = 0
Objectives[18]mission_Actors[1]positionX = -906.0023
Objectives[18]mission_Actors[1]positionY = -374.103
Objectives[18]mission_Actors[1]positionZ = 79.27314
Objectives[18]mission_Actors[1]Heading = 169.9852
Objectives[18]mission_Actors[1]String_Name = mp_f_freemode_01
Objectives[18]mission_Actors[1]Relationship_Group = Enemy1
Objectives[18]mission_Actors[1]AddBlip = True
Objectives[18]mission_Actors[1]ShowCone = False
Objectives[18]mission_Actors[1]Invincible = False
Objectives[18]mission_Actors[1]SetHealth = 200
Objectives[18]mission_Actors[1]DieFromHeadShot = True
Objectives[18]mission_Actors[1]CanExitVehicle = True
Objectives[18]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[1]AlwaysFight = True
Objectives[18]mission_Actors[1]Seeing_Range = 30
Objectives[18]mission_Actors[1]Hearing_Range = 30
Objectives[18]mission_Actors[1]CombatMovement = Offensive
Objectives[18]mission_Actors[1]weapon = SMG
Objectives[18]mission_Actors[1]Variation = Custom
Objectives[18]mission_Actors[1]Task = 0
Objectives[18]mission_Actors[1]Task_Guard_Range = 5
Objectives[18]mission_Actors[1]Task_Stay_In_Range = True
Objectives[18]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[1]Task_Scenario = NONE
Objectives[18]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 21
Objectives[18]mission_Actors[1]COMPONENT_FACE_TEXTURE = 0
Objectives[18]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 125
Objectives[18]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 15
Objectives[18]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 0
Objectives[18]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[18]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 219
Objectives[18]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 4
Objectives[18]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 87
Objectives[18]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 0
Objectives[18]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[18]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[18]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 63
Objectives[18]mission_Actors[1]COMPONENT_FEET_TEXTURE = 0
Objectives[18]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[18]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[18]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 161
Objectives[18]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 15
Objectives[18]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[18]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[18]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[18]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[18]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 262
Objectives[18]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 4
Objectives[18]mission_Actors[1]PROP_HATS_INDEX = -1
Objectives[18]mission_Actors[1]PROP_HATS_TEXTURE = -1
Objectives[18]mission_Actors[1]PROP_GLASSES_INDEX = -1
Objectives[18]mission_Actors[1]PROP_GLASSES_TEXTURE = -1
Objectives[18]mission_Actors[1]PROP_EARS_INDEX = -1
Objectives[18]mission_Actors[1]PROP_EARS_TEXTURE = -1
Objectives[18]mission_Actors[2]Survive_Number = 0
Objectives[18]mission_Actors[2]Failed_Text = 
Objectives[18]mission_Actors[2]Remove_After = 0
Objectives[18]mission_Actors[2]positionX = -898.7807
Objectives[18]mission_Actors[2]positionY = -378.8488
Objectives[18]mission_Actors[2]positionZ = 79.27316
Objectives[18]mission_Actors[2]Heading = 64.98515
Objectives[18]mission_Actors[2]String_Name = mp_f_freemode_01
Objectives[18]mission_Actors[2]Relationship_Group = Enemy1
Objectives[18]mission_Actors[2]AddBlip = True
Objectives[18]mission_Actors[2]ShowCone = False
Objectives[18]mission_Actors[2]Invincible = False
Objectives[18]mission_Actors[2]SetHealth = 200
Objectives[18]mission_Actors[2]DieFromHeadShot = True
Objectives[18]mission_Actors[2]CanExitVehicle = True
Objectives[18]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[2]AlwaysFight = True
Objectives[18]mission_Actors[2]Seeing_Range = 30
Objectives[18]mission_Actors[2]Hearing_Range = 30
Objectives[18]mission_Actors[2]CombatMovement = Offensive
Objectives[18]mission_Actors[2]weapon = SMG
Objectives[18]mission_Actors[2]Variation = Custom
Objectives[18]mission_Actors[2]Task = 0
Objectives[18]mission_Actors[2]Task_Guard_Range = 5
Objectives[18]mission_Actors[2]Task_Stay_In_Range = True
Objectives[18]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[2]Task_Scenario = NONE
Objectives[18]mission_Actors[2]COMPONENT_FACE_DRAWABLE = 21
Objectives[18]mission_Actors[2]COMPONENT_FACE_TEXTURE = 0
Objectives[18]mission_Actors[2]COMPONENT_HEAD_DRAWABLE = 125
Objectives[18]mission_Actors[2]COMPONENT_HEAD_TEXTURE = 15
Objectives[18]mission_Actors[2]COMPONENT_HAIR_DRAWABLE = 0
Objectives[18]mission_Actors[2]COMPONENT_HAIR_TEXTURE = 0
Objectives[18]mission_Actors[2]COMPONENT_TORSO_DRAWABLE = 219
Objectives[18]mission_Actors[2]COMPONENT_TORSO_TEXTURE = 4
Objectives[18]mission_Actors[2]COMPONENT_LEGS_DRAWABLE = 87
Objectives[18]mission_Actors[2]COMPONENT_LEGS_TEXTURE = 0
Objectives[18]mission_Actors[2]COMPONENT_HANDS_DRAWABLE = 0
Objectives[18]mission_Actors[2]COMPONENT_HANDS_TEXTURE = 0
Objectives[18]mission_Actors[2]COMPONENT_FEET_DRAWABLE = 63
Objectives[18]mission_Actors[2]COMPONENT_FEET_TEXTURE = 0
Objectives[18]mission_Actors[2]COMPONENT_EYES_DRAWABLE = 0
Objectives[18]mission_Actors[2]COMPONENT_EYES_TEXTURE = 0
Objectives[18]mission_Actors[2]COMPONENT_ACCESSORIES_DRAWABLE = 161
Objectives[18]mission_Actors[2]COMPONENT_ACCESSORIES_TEXTURE = 15
Objectives[18]mission_Actors[2]COMPONENT_TASKS_DRAWABLE = 0
Objectives[18]mission_Actors[2]COMPONENT_TASKS_TEXTURE = 0
Objectives[18]mission_Actors[2]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[18]mission_Actors[2]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[18]mission_Actors[2]COMPONENT_TORSO2_DRAWABLE = 262
Objectives[18]mission_Actors[2]COMPONENT_TORSO2_TEXTURE = 4
Objectives[18]mission_Actors[2]PROP_HATS_INDEX = -1
Objectives[18]mission_Actors[2]PROP_HATS_TEXTURE = -1
Objectives[18]mission_Actors[2]PROP_GLASSES_INDEX = -1
Objectives[18]mission_Actors[2]PROP_GLASSES_TEXTURE = -1
Objectives[18]mission_Actors[2]PROP_EARS_INDEX = -1
Objectives[18]mission_Actors[2]PROP_EARS_TEXTURE = -1
Objectives[18]mission_Vehicles = 0
Objectives[18]Mission_Needed_Vehicles = 0
Objectives[18]mission_PropsCount = 0
Objectives[18]mission_Pickup_Props_Count = 0
Objectives[18]ObjectiveMessages = 1
Objectives[18]ObjectiveMessages[0]positionX = 361.6922
Objectives[18]ObjectiveMessages[0]positionY = -94.67792
Objectives[18]ObjectiveMessages[0]positionZ = 65.98072
Objectives[18]ObjectiveMessages[0]Message = Ey Mike, is that you?! Hoohoo, you sorry-ass losers are in trouble now!
Objectives[18]ObjectiveMessages[0]Contact = CHAR_FRANKLIN
Objectives[18]ObjectiveMessages[0]Sender = Franklin
Objectives[18]ObjectiveMessages[0]Subject = 
Objectives[18]ObjectiveMessages[0]MessageColor = White
Objectives[18]ObjectiveMessages[0]PlayFromStart = False
Objectives[18]ObjectiveMessages[0]Delay = True
Objectives[18]ObjectiveMessages[0]DelayTime = 1
Objectives[18]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[18]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[18]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[18]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[18]ObjectiveMessages[0]TypeSubtitle = False
Objectives[18]ObjectiveMessages[0]TypeTextMesage = True
Objectives[18]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[18]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[19]Type = Mission_Settings_Objective
Objectives[19]positionX = -821.2036
Objectives[19]positionY = 176.6027
Objectives[19]positionZ = 70.55741
Objectives[19]MissionSettings_TimesOfDay = Current
Objectives[19]MissionSettings_Weather = Current
Objectives[19]MissionSettings_WantedLevel = Current
Objectives[19]MissionSettings_SetWantedLevelNow = Current
Objectives[19]MissionSettings_StartNightvision = False
Objectives[19]MissionSettings_StopNightvision = False
Objectives[19]MissionSettings_StartSeethrough = False
Objectives[19]MissionSettings_StopSeethrough = False
Objectives[19]MissionSettings_StartMusic = True
Objectives[19]MissionSettings_StopMusic = False
Objectives[19]MissionSettings_Music = MP_MC_CMH_SUSPENSE
Objectives[19]mission_ActorsCount = 0
Objectives[19]mission_Vehicles = 0
Objectives[19]Mission_Needed_Vehicles = 0
Objectives[19]mission_PropsCount = 0
Objectives[19]mission_Pickup_Props_Count = 0
Objectives[19]ObjectiveMessages = 0

Objectives[20]Text = Backup has arrived! Get out of the apartment.
Objectives[20]Text2 = 
Objectives[20]Text3 = 
Objectives[20]Failed_Text = 
Objectives[20]Type = Checkpoint
Objectives[20]Checkpoint_Type = 45
Objectives[20]Reserved = 1
Objectives[20]ColorR = 255
Objectives[20]ColorG = 255
Objectives[20]ColorB = 0
Objectives[20]ColorA = 255
Objectives[20]IconColorR = 255
Objectives[20]IconColorG = 255
Objectives[20]IconColorB = 255
Objectives[20]IconColorA = 0
Objectives[20]positionX = -922.9527
Objectives[20]positionY = -378.5177
Objectives[20]positionZ = 84.48051
Objectives[20]Heading = 1925
Objectives[20]Diameter = 1
Objectives[20]minimum_hight = 1
Objectives[20]maximum_hight = 10
Objectives[20]TriggerDistance = 1
Objectives[20]PlaySound = True
Objectives[20]LoseWanted = False
Objectives[20]Stop_Vehicle = False
Objectives[20]DeliverVehicleOnly = False
Objectives[20]DeliverTrailor = False
Objectives[20]DeliverTowTruck = False
Objectives[20]DeliverVehicleCargobob = False
Objectives[20]DeliverPropCargobob = False
Objectives[20]mission_ActorsCount = 4
Objectives[20]mission_Actors[0]Survive_Number = 0
Objectives[20]mission_Actors[0]Failed_Text = 
Objectives[20]mission_Actors[0]Remove_After = 0
Objectives[20]mission_Actors[0]positionX = 385.9994
Objectives[20]mission_Actors[0]positionY = -75.07587
Objectives[20]mission_Actors[0]positionZ = 68.18053
Objectives[20]mission_Actors[0]Heading = 215.6097
Objectives[20]mission_Actors[0]String_Name = ig_lamardavis_02
Objectives[20]mission_Actors[0]Relationship_Group = Friend
Objectives[20]mission_Actors[0]AddBlip = False
Objectives[20]mission_Actors[0]ShowCone = False
Objectives[20]mission_Actors[0]Invincible = True
Objectives[20]mission_Actors[0]SetHealth = 4000
Objectives[20]mission_Actors[0]DieFromHeadShot = True
Objectives[20]mission_Actors[0]CanExitVehicle = True
Objectives[20]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[20]mission_Actors[0]AlwaysFight = True
Objectives[20]mission_Actors[0]Seeing_Range = 30
Objectives[20]mission_Actors[0]Hearing_Range = 30
Objectives[20]mission_Actors[0]CombatMovement = Stationary
Objectives[20]mission_Actors[0]weapon = 966099553
Objectives[20]mission_Actors[0]Variation = Custom
Objectives[20]mission_Actors[0]Task = 3
Objectives[20]mission_Actors[0]Task_Guard_Range = 5
Objectives[20]mission_Actors[0]Task_Stay_In_Range = True
Objectives[20]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[20]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[20]mission_Actors[0]Task_Scenario = WORLD_HUMAN_SMOKING_POT
Objectives[20]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[20]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[20]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[20]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[20]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[20]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[20]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 1
Objectives[20]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[20]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 1
Objectives[20]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[20]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[20]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[20]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 1
Objectives[20]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[20]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[20]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[20]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[20]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[20]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 1
Objectives[20]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[20]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 1
Objectives[20]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[20]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[20]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[20]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[20]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[20]mission_Actors[0]PROP_GLASSES_INDEX = 0
Objectives[20]mission_Actors[0]PROP_GLASSES_TEXTURE = 0
Objectives[20]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[20]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[20]mission_Actors[1]Survive_Number = 0
Objectives[20]mission_Actors[1]Failed_Text = 
Objectives[20]mission_Actors[1]Remove_After = 0
Objectives[20]mission_Actors[1]positionX = -914.6449
Objectives[20]mission_Actors[1]positionY = -384.4891
Objectives[20]mission_Actors[1]positionZ = 85.48051
Objectives[20]mission_Actors[1]Heading = 314.9884
Objectives[20]mission_Actors[1]String_Name = mp_f_freemode_01
Objectives[20]mission_Actors[1]Relationship_Group = Enemy1
Objectives[20]mission_Actors[1]AddBlip = True
Objectives[20]mission_Actors[1]ShowCone = False
Objectives[20]mission_Actors[1]Invincible = False
Objectives[20]mission_Actors[1]SetHealth = 200
Objectives[20]mission_Actors[1]DieFromHeadShot = True
Objectives[20]mission_Actors[1]CanExitVehicle = True
Objectives[20]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[20]mission_Actors[1]AlwaysFight = True
Objectives[20]mission_Actors[1]Seeing_Range = 30
Objectives[20]mission_Actors[1]Hearing_Range = 30
Objectives[20]mission_Actors[1]CombatMovement = Offensive
Objectives[20]mission_Actors[1]weapon = SMG
Objectives[20]mission_Actors[1]Variation = Custom
Objectives[20]mission_Actors[1]Task = 0
Objectives[20]mission_Actors[1]Task_Guard_Range = 5
Objectives[20]mission_Actors[1]Task_Stay_In_Range = True
Objectives[20]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[20]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[20]mission_Actors[1]Task_Scenario = NONE
Objectives[20]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 21
Objectives[20]mission_Actors[1]COMPONENT_FACE_TEXTURE = 0
Objectives[20]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 125
Objectives[20]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 15
Objectives[20]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 0
Objectives[20]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[20]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 219
Objectives[20]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 4
Objectives[20]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 87
Objectives[20]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 0
Objectives[20]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[20]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[20]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 63
Objectives[20]mission_Actors[1]COMPONENT_FEET_TEXTURE = 0
Objectives[20]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[20]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[20]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 161
Objectives[20]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 15
Objectives[20]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[20]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[20]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[20]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[20]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 262
Objectives[20]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 4
Objectives[20]mission_Actors[1]PROP_HATS_INDEX = -1
Objectives[20]mission_Actors[1]PROP_HATS_TEXTURE = -1
Objectives[20]mission_Actors[1]PROP_GLASSES_INDEX = -1
Objectives[20]mission_Actors[1]PROP_GLASSES_TEXTURE = -1
Objectives[20]mission_Actors[1]PROP_EARS_INDEX = -1
Objectives[20]mission_Actors[1]PROP_EARS_TEXTURE = -1
Objectives[20]mission_Actors[2]Survive_Number = 0
Objectives[20]mission_Actors[2]Failed_Text = 
Objectives[20]mission_Actors[2]Remove_After = 0
Objectives[20]mission_Actors[2]positionX = -915.2515
Objectives[20]mission_Actors[2]positionY = -383.3978
Objectives[20]mission_Actors[2]positionZ = 85.48051
Objectives[20]mission_Actors[2]Heading = 284.9999
Objectives[20]mission_Actors[2]String_Name = mp_m_freemode_01
Objectives[20]mission_Actors[2]Relationship_Group = Enemy1
Objectives[20]mission_Actors[2]AddBlip = True
Objectives[20]mission_Actors[2]ShowCone = False
Objectives[20]mission_Actors[2]Invincible = False
Objectives[20]mission_Actors[2]SetHealth = 200
Objectives[20]mission_Actors[2]DieFromHeadShot = True
Objectives[20]mission_Actors[2]CanExitVehicle = True
Objectives[20]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[20]mission_Actors[2]AlwaysFight = True
Objectives[20]mission_Actors[2]Seeing_Range = 30
Objectives[20]mission_Actors[2]Hearing_Range = 30
Objectives[20]mission_Actors[2]CombatMovement = Offensive
Objectives[20]mission_Actors[2]weapon = SMG
Objectives[20]mission_Actors[2]Variation = Custom
Objectives[20]mission_Actors[2]Task = 0
Objectives[20]mission_Actors[2]Task_Guard_Range = 5
Objectives[20]mission_Actors[2]Task_Stay_In_Range = True
Objectives[20]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[20]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[20]mission_Actors[2]Task_Scenario = NONE
Objectives[20]mission_Actors[2]COMPONENT_FACE_DRAWABLE = 0
Objectives[20]mission_Actors[2]COMPONENT_FACE_TEXTURE = 0
Objectives[20]mission_Actors[2]COMPONENT_HEAD_DRAWABLE = 125
Objectives[20]mission_Actors[2]COMPONENT_HEAD_TEXTURE = 16
Objectives[20]mission_Actors[2]COMPONENT_HAIR_DRAWABLE = 0
Objectives[20]mission_Actors[2]COMPONENT_HAIR_TEXTURE = 0
Objectives[20]mission_Actors[2]COMPONENT_TORSO_DRAWABLE = 174
Objectives[20]mission_Actors[2]COMPONENT_TORSO_TEXTURE = 0
Objectives[20]mission_Actors[2]COMPONENT_LEGS_DRAWABLE = 77
Objectives[20]mission_Actors[2]COMPONENT_LEGS_TEXTURE = 3
Objectives[20]mission_Actors[2]COMPONENT_HANDS_DRAWABLE = 0
Objectives[20]mission_Actors[2]COMPONENT_HANDS_TEXTURE = 0
Objectives[20]mission_Actors[2]COMPONENT_FEET_DRAWABLE = 60
Objectives[20]mission_Actors[2]COMPONENT_FEET_TEXTURE = 0
Objectives[20]mission_Actors[2]COMPONENT_EYES_DRAWABLE = 0
Objectives[20]mission_Actors[2]COMPONENT_EYES_TEXTURE = 0
Objectives[20]mission_Actors[2]COMPONENT_ACCESSORIES_DRAWABLE = 128
Objectives[20]mission_Actors[2]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[20]mission_Actors[2]COMPONENT_TASKS_DRAWABLE = 0
Objectives[20]mission_Actors[2]COMPONENT_TASKS_TEXTURE = 0
Objectives[20]mission_Actors[2]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[20]mission_Actors[2]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[20]mission_Actors[2]COMPONENT_TORSO2_DRAWABLE = 178
Objectives[20]mission_Actors[2]COMPONENT_TORSO2_TEXTURE = 3
Objectives[20]mission_Actors[2]PROP_HATS_INDEX = -1
Objectives[20]mission_Actors[2]PROP_HATS_TEXTURE = -1
Objectives[20]mission_Actors[2]PROP_GLASSES_INDEX = -1
Objectives[20]mission_Actors[2]PROP_GLASSES_TEXTURE = -1
Objectives[20]mission_Actors[2]PROP_EARS_INDEX = -1
Objectives[20]mission_Actors[2]PROP_EARS_TEXTURE = -1
Objectives[20]mission_Actors[3]Survive_Number = 0
Objectives[20]mission_Actors[3]Failed_Text = 
Objectives[20]mission_Actors[3]Remove_After = 0
Objectives[20]mission_Actors[3]positionX = -920.2814
Objectives[20]mission_Actors[3]positionY = -383.3861
Objectives[20]mission_Actors[3]positionZ = 85.47543
Objectives[20]mission_Actors[3]Heading = 208.8864
Objectives[20]mission_Actors[3]String_Name = mp_f_freemode_01
Objectives[20]mission_Actors[3]Relationship_Group = Enemy1
Objectives[20]mission_Actors[3]AddBlip = True
Objectives[20]mission_Actors[3]ShowCone = False
Objectives[20]mission_Actors[3]Invincible = False
Objectives[20]mission_Actors[3]SetHealth = 200
Objectives[20]mission_Actors[3]DieFromHeadShot = True
Objectives[20]mission_Actors[3]CanExitVehicle = True
Objectives[20]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[20]mission_Actors[3]AlwaysFight = True
Objectives[20]mission_Actors[3]Seeing_Range = 30
Objectives[20]mission_Actors[3]Hearing_Range = 30
Objectives[20]mission_Actors[3]CombatMovement = Stationary
Objectives[20]mission_Actors[3]weapon = SMG
Objectives[20]mission_Actors[3]Variation = Custom
Objectives[20]mission_Actors[3]Task = 0
Objectives[20]mission_Actors[3]Task_Guard_Range = 5
Objectives[20]mission_Actors[3]Task_Stay_In_Range = True
Objectives[20]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[20]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[20]mission_Actors[3]Task_Scenario = NONE
Objectives[20]mission_Actors[3]COMPONENT_FACE_DRAWABLE = 21
Objectives[20]mission_Actors[3]COMPONENT_FACE_TEXTURE = 0
Objectives[20]mission_Actors[3]COMPONENT_HEAD_DRAWABLE = 125
Objectives[20]mission_Actors[3]COMPONENT_HEAD_TEXTURE = 15
Objectives[20]mission_Actors[3]COMPONENT_HAIR_DRAWABLE = 0
Objectives[20]mission_Actors[3]COMPONENT_HAIR_TEXTURE = 0
Objectives[20]mission_Actors[3]COMPONENT_TORSO_DRAWABLE = 219
Objectives[20]mission_Actors[3]COMPONENT_TORSO_TEXTURE = 4
Objectives[20]mission_Actors[3]COMPONENT_LEGS_DRAWABLE = 87
Objectives[20]mission_Actors[3]COMPONENT_LEGS_TEXTURE = 0
Objectives[20]mission_Actors[3]COMPONENT_HANDS_DRAWABLE = 0
Objectives[20]mission_Actors[3]COMPONENT_HANDS_TEXTURE = 0
Objectives[20]mission_Actors[3]COMPONENT_FEET_DRAWABLE = 63
Objectives[20]mission_Actors[3]COMPONENT_FEET_TEXTURE = 0
Objectives[20]mission_Actors[3]COMPONENT_EYES_DRAWABLE = 0
Objectives[20]mission_Actors[3]COMPONENT_EYES_TEXTURE = 0
Objectives[20]mission_Actors[3]COMPONENT_ACCESSORIES_DRAWABLE = 161
Objectives[20]mission_Actors[3]COMPONENT_ACCESSORIES_TEXTURE = 15
Objectives[20]mission_Actors[3]COMPONENT_TASKS_DRAWABLE = 0
Objectives[20]mission_Actors[3]COMPONENT_TASKS_TEXTURE = 0
Objectives[20]mission_Actors[3]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[20]mission_Actors[3]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[20]mission_Actors[3]COMPONENT_TORSO2_DRAWABLE = 262
Objectives[20]mission_Actors[3]COMPONENT_TORSO2_TEXTURE = 4
Objectives[20]mission_Actors[3]PROP_HATS_INDEX = -1
Objectives[20]mission_Actors[3]PROP_HATS_TEXTURE = -1
Objectives[20]mission_Actors[3]PROP_GLASSES_INDEX = -1
Objectives[20]mission_Actors[3]PROP_GLASSES_TEXTURE = -1
Objectives[20]mission_Actors[3]PROP_EARS_INDEX = -1
Objectives[20]mission_Actors[3]PROP_EARS_TEXTURE = -1
Objectives[20]mission_Vehicles = 0
Objectives[20]Mission_Needed_Vehicles = 0
Objectives[20]mission_PropsCount = 0
Objectives[20]mission_Pickup_Props_Count = 0
Objectives[20]ObjectiveMessages = 1
Objectives[20]ObjectiveMessages[0]positionX = 386.5444
Objectives[20]ObjectiveMessages[0]positionY = -97.7453
Objectives[20]ObjectiveMessages[0]positionZ = 65.71397
Objectives[20]ObjectiveMessages[0]Message = The situation is getting too hot here, let's go back to my agency! We'll be safe there.
Objectives[20]ObjectiveMessages[0]Contact = CHAR_FRANKLIN
Objectives[20]ObjectiveMessages[0]Sender = Franklin
Objectives[20]ObjectiveMessages[0]Subject = 
Objectives[20]ObjectiveMessages[0]MessageColor = White
Objectives[20]ObjectiveMessages[0]PlayFromStart = False
Objectives[20]ObjectiveMessages[0]Delay = True
Objectives[20]ObjectiveMessages[0]DelayTime = 2
Objectives[20]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[20]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[20]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[20]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[20]ObjectiveMessages[0]TypeSubtitle = False
Objectives[20]ObjectiveMessages[0]TypeTextMesage = True
Objectives[20]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[20]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[21]Type = Teleport_Objective
Objectives[21]Text = 
Objectives[21]positionX = -937.2283
Objectives[21]positionY = -379.455
Objectives[21]positionZ = 37.96132
Objectives[21]ObjectiveRotation = 1915
Objectives[21]mission_ActorsCount = 0
Objectives[21]mission_Vehicles = 0
Objectives[21]Mission_Needed_Vehicles = 0
Objectives[21]mission_PropsCount = 0
Objectives[21]mission_Pickup_Props_Count = 0
Objectives[21]ObjectiveMessages = 0

Objectives[22]Type = Mission_Settings_Objective
Objectives[22]positionX = -822.3164
Objectives[22]positionY = 182.9681
Objectives[22]positionZ = 70.90405
Objectives[22]MissionSettings_TimesOfDay = Current
Objectives[22]MissionSettings_Weather = Current
Objectives[22]MissionSettings_WantedLevel = Current
Objectives[22]MissionSettings_SetWantedLevelNow = Current
Objectives[22]MissionSettings_StartNightvision = False
Objectives[22]MissionSettings_StopNightvision = False
Objectives[22]MissionSettings_StartSeethrough = False
Objectives[22]MissionSettings_StopSeethrough = False
Objectives[22]MissionSettings_StartMusic = True
Objectives[22]MissionSettings_StopMusic = False
Objectives[22]MissionSettings_Music = MP_MC_CMH_VEHICLE_CHASE
Objectives[22]mission_ActorsCount = 0
Objectives[22]mission_Vehicles = 0
Objectives[22]Mission_Needed_Vehicles = 0
Objectives[22]mission_PropsCount = 0
Objectives[22]mission_Pickup_Props_Count = 0
Objectives[22]ObjectiveMessages = 0

Objectives[23]Type = Random_Spawn_Objective
Objectives[23]positionX = -947.1665
Objectives[23]positionY = -384.1465
Objectives[23]positionZ = 37.96132
Objectives[23]Random_Actors_Actor_Model_Name = s_m_m_ciasec_01
Objectives[23]Random_Actors_Vehicle_Model_Name = fbi
Objectives[23]Random_Actors_Vehicle_Primary_Color = ModshopBlack1
Objectives[23]Random_Actors_Vehicle_Secondary_Color = ModshopBlack1
Objectives[23]Random_Actors_Weapon_Model_Name = Pistol
Objectives[23]Random_Actors_Passenger = True
Objectives[23]Random_Actors_Fill_With_Occupants = False
Objectives[23]Random_Actors_Max_Count = 2
Objectives[23]Random_Actors_Max_ReSpawn = 2
Objectives[23]Random_Actors_Spawn_End = False
Objectives[23]Random_Actors_Spawn_Actors_Only = False
Objectives[23]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[23]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[23]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[23]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[23]mission_ActorsCount = 5
Objectives[23]mission_Actors[0]Survive_Number = 0
Objectives[23]mission_Actors[0]Failed_Text = 
Objectives[23]mission_Actors[0]Remove_After = 0
Objectives[23]mission_Actors[0]positionX = -957.6652
Objectives[23]mission_Actors[0]positionY = -404.0981
Objectives[23]mission_Actors[0]positionZ = 37.8326
Objectives[23]mission_Actors[0]Heading = 19.99113
Objectives[23]mission_Actors[0]String_Name = mp_f_freemode_01
Objectives[23]mission_Actors[0]Relationship_Group = Enemy1
Objectives[23]mission_Actors[0]AddBlip = True
Objectives[23]mission_Actors[0]ShowCone = False
Objectives[23]mission_Actors[0]Invincible = False
Objectives[23]mission_Actors[0]SetHealth = 200
Objectives[23]mission_Actors[0]DieFromHeadShot = True
Objectives[23]mission_Actors[0]CanExitVehicle = True
Objectives[23]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[23]mission_Actors[0]AlwaysFight = True
Objectives[23]mission_Actors[0]Seeing_Range = 30
Objectives[23]mission_Actors[0]Hearing_Range = 30
Objectives[23]mission_Actors[0]CombatMovement = Offensive
Objectives[23]mission_Actors[0]weapon = Pistol
Objectives[23]mission_Actors[0]Variation = Custom
Objectives[23]mission_Actors[0]Task = 0
Objectives[23]mission_Actors[0]Task_Guard_Range = 5
Objectives[23]mission_Actors[0]Task_Stay_In_Range = True
Objectives[23]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[23]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[23]mission_Actors[0]Task_Scenario = NONE
Objectives[23]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 21
Objectives[23]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[23]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 125
Objectives[23]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 15
Objectives[23]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[23]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[23]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 219
Objectives[23]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 4
Objectives[23]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 87
Objectives[23]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[23]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[23]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[23]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 63
Objectives[23]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[23]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[23]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[23]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 161
Objectives[23]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 15
Objectives[23]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[23]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[23]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[23]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[23]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 262
Objectives[23]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 4
Objectives[23]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[23]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[23]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[23]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[23]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[23]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[23]mission_Actors[1]Survive_Number = 0
Objectives[23]mission_Actors[1]Failed_Text = 
Objectives[23]mission_Actors[1]Remove_After = 0
Objectives[23]mission_Actors[1]positionX = -965.4399
Objectives[23]mission_Actors[1]positionY = -387.7333
Objectives[23]mission_Actors[1]positionZ = 37.83296
Objectives[23]mission_Actors[1]Heading = 214.9997
Objectives[23]mission_Actors[1]String_Name = mp_m_freemode_01
Objectives[23]mission_Actors[1]Relationship_Group = Enemy1
Objectives[23]mission_Actors[1]AddBlip = True
Objectives[23]mission_Actors[1]ShowCone = False
Objectives[23]mission_Actors[1]Invincible = False
Objectives[23]mission_Actors[1]SetHealth = 200
Objectives[23]mission_Actors[1]DieFromHeadShot = True
Objectives[23]mission_Actors[1]CanExitVehicle = True
Objectives[23]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[23]mission_Actors[1]AlwaysFight = True
Objectives[23]mission_Actors[1]Seeing_Range = 30
Objectives[23]mission_Actors[1]Hearing_Range = 30
Objectives[23]mission_Actors[1]CombatMovement = Offensive
Objectives[23]mission_Actors[1]weapon = Pistol
Objectives[23]mission_Actors[1]Variation = Custom
Objectives[23]mission_Actors[1]Task = 0
Objectives[23]mission_Actors[1]Task_Guard_Range = 5
Objectives[23]mission_Actors[1]Task_Stay_In_Range = True
Objectives[23]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[23]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[23]mission_Actors[1]Task_Scenario = NONE
Objectives[23]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 0
Objectives[23]mission_Actors[1]COMPONENT_FACE_TEXTURE = 0
Objectives[23]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 125
Objectives[23]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 16
Objectives[23]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 0
Objectives[23]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[23]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 174
Objectives[23]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 0
Objectives[23]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 77
Objectives[23]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 3
Objectives[23]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[23]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[23]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 60
Objectives[23]mission_Actors[1]COMPONENT_FEET_TEXTURE = 0
Objectives[23]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[23]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[23]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 128
Objectives[23]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[23]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[23]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[23]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[23]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[23]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 178
Objectives[23]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 3
Objectives[23]mission_Actors[1]PROP_HATS_INDEX = -1
Objectives[23]mission_Actors[1]PROP_HATS_TEXTURE = -1
Objectives[23]mission_Actors[1]PROP_GLASSES_INDEX = -1
Objectives[23]mission_Actors[1]PROP_GLASSES_TEXTURE = -1
Objectives[23]mission_Actors[1]PROP_EARS_INDEX = -1
Objectives[23]mission_Actors[1]PROP_EARS_TEXTURE = -1
Objectives[23]mission_Actors[2]Survive_Number = 0
Objectives[23]mission_Actors[2]Failed_Text = 
Objectives[23]mission_Actors[2]Remove_After = 0
Objectives[23]mission_Actors[2]positionX = -922.92
Objectives[23]mission_Actors[2]positionY = -399.681
Objectives[23]mission_Actors[2]positionZ = 37.61789
Objectives[23]mission_Actors[2]Heading = 119.9997
Objectives[23]mission_Actors[2]String_Name = mp_m_freemode_01
Objectives[23]mission_Actors[2]Relationship_Group = Enemy1
Objectives[23]mission_Actors[2]AddBlip = True
Objectives[23]mission_Actors[2]ShowCone = False
Objectives[23]mission_Actors[2]Invincible = False
Objectives[23]mission_Actors[2]SetHealth = 200
Objectives[23]mission_Actors[2]DieFromHeadShot = True
Objectives[23]mission_Actors[2]CanExitVehicle = True
Objectives[23]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[23]mission_Actors[2]AlwaysFight = True
Objectives[23]mission_Actors[2]Seeing_Range = 30
Objectives[23]mission_Actors[2]Hearing_Range = 30
Objectives[23]mission_Actors[2]CombatMovement = Offensive
Objectives[23]mission_Actors[2]weapon = Pistol
Objectives[23]mission_Actors[2]Variation = Custom
Objectives[23]mission_Actors[2]Task = 0
Objectives[23]mission_Actors[2]Task_Guard_Range = 5
Objectives[23]mission_Actors[2]Task_Stay_In_Range = True
Objectives[23]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[23]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[23]mission_Actors[2]Task_Scenario = NONE
Objectives[23]mission_Actors[2]COMPONENT_FACE_DRAWABLE = 0
Objectives[23]mission_Actors[2]COMPONENT_FACE_TEXTURE = 0
Objectives[23]mission_Actors[2]COMPONENT_HEAD_DRAWABLE = 125
Objectives[23]mission_Actors[2]COMPONENT_HEAD_TEXTURE = 16
Objectives[23]mission_Actors[2]COMPONENT_HAIR_DRAWABLE = 0
Objectives[23]mission_Actors[2]COMPONENT_HAIR_TEXTURE = 0
Objectives[23]mission_Actors[2]COMPONENT_TORSO_DRAWABLE = 174
Objectives[23]mission_Actors[2]COMPONENT_TORSO_TEXTURE = 0
Objectives[23]mission_Actors[2]COMPONENT_LEGS_DRAWABLE = 77
Objectives[23]mission_Actors[2]COMPONENT_LEGS_TEXTURE = 3
Objectives[23]mission_Actors[2]COMPONENT_HANDS_DRAWABLE = 0
Objectives[23]mission_Actors[2]COMPONENT_HANDS_TEXTURE = 0
Objectives[23]mission_Actors[2]COMPONENT_FEET_DRAWABLE = 60
Objectives[23]mission_Actors[2]COMPONENT_FEET_TEXTURE = 0
Objectives[23]mission_Actors[2]COMPONENT_EYES_DRAWABLE = 0
Objectives[23]mission_Actors[2]COMPONENT_EYES_TEXTURE = 0
Objectives[23]mission_Actors[2]COMPONENT_ACCESSORIES_DRAWABLE = 128
Objectives[23]mission_Actors[2]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[23]mission_Actors[2]COMPONENT_TASKS_DRAWABLE = 0
Objectives[23]mission_Actors[2]COMPONENT_TASKS_TEXTURE = 0
Objectives[23]mission_Actors[2]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[23]mission_Actors[2]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[23]mission_Actors[2]COMPONENT_TORSO2_DRAWABLE = 178
Objectives[23]mission_Actors[2]COMPONENT_TORSO2_TEXTURE = 3
Objectives[23]mission_Actors[2]PROP_HATS_INDEX = -1
Objectives[23]mission_Actors[2]PROP_HATS_TEXTURE = -1
Objectives[23]mission_Actors[2]PROP_GLASSES_INDEX = -1
Objectives[23]mission_Actors[2]PROP_GLASSES_TEXTURE = -1
Objectives[23]mission_Actors[2]PROP_EARS_INDEX = -1
Objectives[23]mission_Actors[2]PROP_EARS_TEXTURE = -1
Objectives[23]mission_Actors[3]Survive_Number = 0
Objectives[23]mission_Actors[3]Failed_Text = 
Objectives[23]mission_Actors[3]Remove_After = 0
Objectives[23]mission_Actors[3]positionX = -938.8528
Objectives[23]mission_Actors[3]positionY = -407.9115
Objectives[23]mission_Actors[3]positionZ = 37.55102
Objectives[23]mission_Actors[3]Heading = 294.9997
Objectives[23]mission_Actors[3]String_Name = mp_m_freemode_01
Objectives[23]mission_Actors[3]Relationship_Group = Enemy1
Objectives[23]mission_Actors[3]AddBlip = True
Objectives[23]mission_Actors[3]ShowCone = False
Objectives[23]mission_Actors[3]Invincible = False
Objectives[23]mission_Actors[3]SetHealth = 200
Objectives[23]mission_Actors[3]DieFromHeadShot = True
Objectives[23]mission_Actors[3]CanExitVehicle = True
Objectives[23]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[23]mission_Actors[3]AlwaysFight = True
Objectives[23]mission_Actors[3]Seeing_Range = 30
Objectives[23]mission_Actors[3]Hearing_Range = 30
Objectives[23]mission_Actors[3]CombatMovement = Offensive
Objectives[23]mission_Actors[3]weapon = Pistol
Objectives[23]mission_Actors[3]Variation = Custom
Objectives[23]mission_Actors[3]Task = 0
Objectives[23]mission_Actors[3]Task_Guard_Range = 5
Objectives[23]mission_Actors[3]Task_Stay_In_Range = True
Objectives[23]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[23]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[23]mission_Actors[3]Task_Scenario = NONE
Objectives[23]mission_Actors[3]COMPONENT_FACE_DRAWABLE = 0
Objectives[23]mission_Actors[3]COMPONENT_FACE_TEXTURE = 0
Objectives[23]mission_Actors[3]COMPONENT_HEAD_DRAWABLE = 125
Objectives[23]mission_Actors[3]COMPONENT_HEAD_TEXTURE = 16
Objectives[23]mission_Actors[3]COMPONENT_HAIR_DRAWABLE = 0
Objectives[23]mission_Actors[3]COMPONENT_HAIR_TEXTURE = 0
Objectives[23]mission_Actors[3]COMPONENT_TORSO_DRAWABLE = 174
Objectives[23]mission_Actors[3]COMPONENT_TORSO_TEXTURE = 0
Objectives[23]mission_Actors[3]COMPONENT_LEGS_DRAWABLE = 77
Objectives[23]mission_Actors[3]COMPONENT_LEGS_TEXTURE = 3
Objectives[23]mission_Actors[3]COMPONENT_HANDS_DRAWABLE = 0
Objectives[23]mission_Actors[3]COMPONENT_HANDS_TEXTURE = 0
Objectives[23]mission_Actors[3]COMPONENT_FEET_DRAWABLE = 60
Objectives[23]mission_Actors[3]COMPONENT_FEET_TEXTURE = 0
Objectives[23]mission_Actors[3]COMPONENT_EYES_DRAWABLE = 0
Objectives[23]mission_Actors[3]COMPONENT_EYES_TEXTURE = 0
Objectives[23]mission_Actors[3]COMPONENT_ACCESSORIES_DRAWABLE = 128
Objectives[23]mission_Actors[3]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[23]mission_Actors[3]COMPONENT_TASKS_DRAWABLE = 0
Objectives[23]mission_Actors[3]COMPONENT_TASKS_TEXTURE = 0
Objectives[23]mission_Actors[3]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[23]mission_Actors[3]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[23]mission_Actors[3]COMPONENT_TORSO2_DRAWABLE = 178
Objectives[23]mission_Actors[3]COMPONENT_TORSO2_TEXTURE = 3
Objectives[23]mission_Actors[3]PROP_HATS_INDEX = -1
Objectives[23]mission_Actors[3]PROP_HATS_TEXTURE = -1
Objectives[23]mission_Actors[3]PROP_GLASSES_INDEX = -1
Objectives[23]mission_Actors[3]PROP_GLASSES_TEXTURE = -1
Objectives[23]mission_Actors[3]PROP_EARS_INDEX = -1
Objectives[23]mission_Actors[3]PROP_EARS_TEXTURE = -1
Objectives[23]mission_Actors[4]Survive_Number = 0
Objectives[23]mission_Actors[4]Failed_Text = 
Objectives[23]mission_Actors[4]Remove_After = 0
Objectives[23]mission_Actors[4]positionX = -970.2237
Objectives[23]mission_Actors[4]positionY = -351.9641
Objectives[23]mission_Actors[4]positionZ = 37.84654
Objectives[23]mission_Actors[4]Heading = 269.991
Objectives[23]mission_Actors[4]String_Name = mp_f_freemode_01
Objectives[23]mission_Actors[4]Relationship_Group = Enemy1
Objectives[23]mission_Actors[4]AddBlip = True
Objectives[23]mission_Actors[4]ShowCone = False
Objectives[23]mission_Actors[4]Invincible = False
Objectives[23]mission_Actors[4]SetHealth = 200
Objectives[23]mission_Actors[4]DieFromHeadShot = True
Objectives[23]mission_Actors[4]CanExitVehicle = True
Objectives[23]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[23]mission_Actors[4]AlwaysFight = True
Objectives[23]mission_Actors[4]Seeing_Range = 30
Objectives[23]mission_Actors[4]Hearing_Range = 30
Objectives[23]mission_Actors[4]CombatMovement = Offensive
Objectives[23]mission_Actors[4]weapon = Pistol
Objectives[23]mission_Actors[4]Variation = Custom
Objectives[23]mission_Actors[4]Task = 0
Objectives[23]mission_Actors[4]Task_Guard_Range = 5
Objectives[23]mission_Actors[4]Task_Stay_In_Range = True
Objectives[23]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[23]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[23]mission_Actors[4]Task_Scenario = NONE
Objectives[23]mission_Actors[4]COMPONENT_FACE_DRAWABLE = 21
Objectives[23]mission_Actors[4]COMPONENT_FACE_TEXTURE = 0
Objectives[23]mission_Actors[4]COMPONENT_HEAD_DRAWABLE = 125
Objectives[23]mission_Actors[4]COMPONENT_HEAD_TEXTURE = 15
Objectives[23]mission_Actors[4]COMPONENT_HAIR_DRAWABLE = 0
Objectives[23]mission_Actors[4]COMPONENT_HAIR_TEXTURE = 0
Objectives[23]mission_Actors[4]COMPONENT_TORSO_DRAWABLE = 219
Objectives[23]mission_Actors[4]COMPONENT_TORSO_TEXTURE = 4
Objectives[23]mission_Actors[4]COMPONENT_LEGS_DRAWABLE = 87
Objectives[23]mission_Actors[4]COMPONENT_LEGS_TEXTURE = 0
Objectives[23]mission_Actors[4]COMPONENT_HANDS_DRAWABLE = 0
Objectives[23]mission_Actors[4]COMPONENT_HANDS_TEXTURE = 0
Objectives[23]mission_Actors[4]COMPONENT_FEET_DRAWABLE = 63
Objectives[23]mission_Actors[4]COMPONENT_FEET_TEXTURE = 0
Objectives[23]mission_Actors[4]COMPONENT_EYES_DRAWABLE = 0
Objectives[23]mission_Actors[4]COMPONENT_EYES_TEXTURE = 0
Objectives[23]mission_Actors[4]COMPONENT_ACCESSORIES_DRAWABLE = 161
Objectives[23]mission_Actors[4]COMPONENT_ACCESSORIES_TEXTURE = 15
Objectives[23]mission_Actors[4]COMPONENT_TASKS_DRAWABLE = 0
Objectives[23]mission_Actors[4]COMPONENT_TASKS_TEXTURE = 0
Objectives[23]mission_Actors[4]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[23]mission_Actors[4]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[23]mission_Actors[4]COMPONENT_TORSO2_DRAWABLE = 262
Objectives[23]mission_Actors[4]COMPONENT_TORSO2_TEXTURE = 4
Objectives[23]mission_Actors[4]PROP_HATS_INDEX = -1
Objectives[23]mission_Actors[4]PROP_HATS_TEXTURE = -1
Objectives[23]mission_Actors[4]PROP_GLASSES_INDEX = -1
Objectives[23]mission_Actors[4]PROP_GLASSES_TEXTURE = -1
Objectives[23]mission_Actors[4]PROP_EARS_INDEX = -1
Objectives[23]mission_Actors[4]PROP_EARS_TEXTURE = -1
Objectives[23]mission_Vehicles = 0
Objectives[23]Mission_Needed_Vehicles = 0
Objectives[23]mission_PropsCount = 0
Objectives[23]mission_Pickup_Props_Count = 0
Objectives[23]ObjectiveMessages = 0

Objectives[24]Text = Take Franklin back to the Agency.
Objectives[24]Text2 = 
Objectives[24]Text3 = 
Objectives[24]Failed_Text = 
Objectives[24]Type = Checkpoint
Objectives[24]Checkpoint_Type = 45
Objectives[24]Reserved = 1
Objectives[24]ColorR = 255
Objectives[24]ColorG = 255
Objectives[24]ColorB = 0
Objectives[24]ColorA = 255
Objectives[24]IconColorR = 255
Objectives[24]IconColorG = 255
Objectives[24]IconColorB = 255
Objectives[24]IconColorA = 0
Objectives[24]positionX = 389.1766
Objectives[24]positionY = -75.38013
Objectives[24]positionZ = 67.18053
Objectives[24]Heading = 2325
Objectives[24]Diameter = 1
Objectives[24]minimum_hight = 1
Objectives[24]maximum_hight = 10
Objectives[24]TriggerDistance = 2
Objectives[24]PlaySound = True
Objectives[24]LoseWanted = False
Objectives[24]Stop_Vehicle = False
Objectives[24]DeliverVehicleOnly = False
Objectives[24]DeliverTrailor = False
Objectives[24]DeliverTowTruck = False
Objectives[24]DeliverVehicleCargobob = False
Objectives[24]DeliverPropCargobob = False
Objectives[24]mission_ActorsCount = 0
Objectives[24]mission_Vehicles = 0
Objectives[24]Mission_Needed_Vehicles = 0
Objectives[24]mission_PropsCount = 0
Objectives[24]mission_Pickup_Props_Count = 0
Objectives[24]ObjectiveMessages = 0

Objectives[25]Type = Random_Spawn_Objective
Objectives[25]positionX = 386.4936
Objectives[25]positionY = -76.80309
Objectives[25]positionZ = 67.18053
Objectives[25]Random_Actors_Actor_Model_Name = g_m_y_strpunk_02
Objectives[25]Random_Actors_Vehicle_Model_Name = blista
Objectives[25]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[25]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[25]Random_Actors_Weapon_Model_Name = Pistol
Objectives[25]Random_Actors_Passenger = True
Objectives[25]Random_Actors_Fill_With_Occupants = True
Objectives[25]Random_Actors_Max_Count = 3
Objectives[25]Random_Actors_Max_ReSpawn = 3
Objectives[25]Random_Actors_Spawn_End = True
Objectives[25]Random_Actors_Spawn_Actors_Only = False
Objectives[25]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[25]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[25]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[25]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[25]mission_ActorsCount = 0
Objectives[25]mission_Vehicles = 0
Objectives[25]Mission_Needed_Vehicles = 0
Objectives[25]mission_PropsCount = 0
Objectives[25]mission_Pickup_Props_Count = 0
Objectives[25]ObjectiveMessages = 0

Objectives[26]Text = 
Objectives[26]Type = Timeout_Objective
Objectives[26]positionX = 389.7018
Objectives[26]positionY = -78.50181
Objectives[26]positionZ = 67.18053
Objectives[26]Timeout_Min = 0
Objectives[26]Timeout_Sec = 15
Objectives[26]mission_ActorsCount = 0
Objectives[26]mission_Vehicles = 0
Objectives[26]Mission_Needed_Vehicles = 0
Objectives[26]mission_PropsCount = 0
Objectives[26]mission_Pickup_Props_Count = 0
Objectives[26]ObjectiveMessages = 3
Objectives[26]ObjectiveMessages[0]positionX = 381.1259
Objectives[26]ObjectiveMessages[0]positionY = -74.73748
Objectives[26]ObjectiveMessages[0]positionZ = 67.18053
Objectives[26]ObjectiveMessages[0]Message = There you are you moody mothafucka! Where have you been, I've been looking for you all morning!
Objectives[26]ObjectiveMessages[0]Contact = CHAR_LAMAR
Objectives[26]ObjectiveMessages[0]Sender = Lamar
Objectives[26]ObjectiveMessages[0]Subject = 
Objectives[26]ObjectiveMessages[0]MessageColor = White
Objectives[26]ObjectiveMessages[0]PlayFromStart = False
Objectives[26]ObjectiveMessages[0]Delay = True
Objectives[26]ObjectiveMessages[0]DelayTime = 1
Objectives[26]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[26]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[26]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[26]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[26]ObjectiveMessages[0]TypeSubtitle = False
Objectives[26]ObjectiveMessages[0]TypeTextMesage = True
Objectives[26]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[26]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[26]ObjectiveMessages[1]positionX = 398.0423
Objectives[26]ObjectiveMessages[1]positionY = -81.02733
Objectives[26]ObjectiveMessages[1]positionZ = 67.61028
Objectives[26]ObjectiveMessages[1]Message = Lamar! What the hell you doin' here?! It's not safe, let's go inside!
Objectives[26]ObjectiveMessages[1]Contact = CHAR_FRANKLIN
Objectives[26]ObjectiveMessages[1]Sender = Franklin
Objectives[26]ObjectiveMessages[1]Subject = 
Objectives[26]ObjectiveMessages[1]MessageColor = White
Objectives[26]ObjectiveMessages[1]PlayFromStart = False
Objectives[26]ObjectiveMessages[1]Delay = True
Objectives[26]ObjectiveMessages[1]DelayTime = 7
Objectives[26]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[26]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[26]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[26]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[26]ObjectiveMessages[1]TypeSubtitle = False
Objectives[26]ObjectiveMessages[1]TypeTextMesage = True
Objectives[26]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[26]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[26]ObjectiveMessages[2]positionX = 383.3638
Objectives[26]ObjectiveMessages[2]positionY = -81.59534
Objectives[26]ObjectiveMessages[2]positionZ = 66.45517
Objectives[26]ObjectiveMessages[2]Message = What's wrong? Another fool tryna clap yo asses? C'mon, we gon' go and wack that busta!
Objectives[26]ObjectiveMessages[2]Contact = CHAR_LAMAR
Objectives[26]ObjectiveMessages[2]Sender = Lamar
Objectives[26]ObjectiveMessages[2]Subject = 
Objectives[26]ObjectiveMessages[2]MessageColor = White
Objectives[26]ObjectiveMessages[2]PlayFromStart = False
Objectives[26]ObjectiveMessages[2]Delay = True
Objectives[26]ObjectiveMessages[2]DelayTime = 12
Objectives[26]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[26]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[26]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[26]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[26]ObjectiveMessages[2]TypeSubtitle = False
Objectives[26]ObjectiveMessages[2]TypeTextMesage = True
Objectives[26]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[26]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

